diff options
author | Ian Romanick <[email protected]> | 2011-11-08 11:58:47 -0800 |
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committer | Ian Romanick <[email protected]> | 2011-11-14 11:08:28 -0800 |
commit | 812aa8839388042609f65ed00ae4fbfdb60a11d6 (patch) | |
tree | e03454afc47bed317411b89099cb0719ed954a73 /src/glsl | |
parent | 196c6d4adfd6cee13782dc558b855c27a15e567c (diff) |
linker: Count the number of samplers used by a shader during linking
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/link_uniforms.cpp | 29 |
1 files changed, 28 insertions, 1 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp index b9d5361b032..11447f380bb 100644 --- a/src/glsl/link_uniforms.cpp +++ b/src/glsl/link_uniforms.cpp @@ -113,11 +113,17 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name, class count_uniform_size : public uniform_field_visitor { public: count_uniform_size(struct string_to_uint_map *map) - : num_active_uniforms(0), num_values(0), map(map) + : num_active_uniforms(0), num_values(0), num_shader_samplers(0), + map(map) { /* empty */ } + void start_shader() + { + this->num_shader_samplers = 0; + } + /** * Total number of active uniforms counted */ @@ -128,12 +134,27 @@ public: */ unsigned num_values; + /** + * Number of samplers used + */ + unsigned num_shader_samplers; + private: virtual void visit_field(const glsl_type *type, const char *name) { assert(!type->is_record()); assert(!(type->is_array() && type->fields.array->is_record())); + /* Count the number of samplers regardless of whether the uniform is + * already in the hash table. The hash table prevents adding the same + * uniform for multiple shader targets, but in this case we want to + * count it for each shader target. + */ + if (type->contains_sampler()) { + this->num_shader_samplers += + type->is_array() ? type->array_size() : 1; + } + /* If the uniform is already in the map, there's nothing more to do. */ unsigned id; @@ -267,6 +288,10 @@ link_assign_uniform_locations(struct gl_shader_program *prog) if (prog->_LinkedShaders[i] == NULL) continue; + /* Reset various per-shader target counts. + */ + uniform_size.start_shader(); + foreach_list(node, prog->_LinkedShaders[i]->ir) { ir_variable *const var = ((ir_instruction *) node)->as_variable(); @@ -280,6 +305,8 @@ link_assign_uniform_locations(struct gl_shader_program *prog) uniform_size.process(var); } + + prog->_LinkedShaders[i]->num_samplers = uniform_size.num_shader_samplers; } const unsigned num_user_uniforms = uniform_size.num_active_uniforms; |