diff options
author | Eric Anholt <[email protected]> | 2013-10-03 09:58:43 -0700 |
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committer | Eric Anholt <[email protected]> | 2013-10-15 10:18:50 -0700 |
commit | 705a90e30435490c2de84f4f6741cab335fa7608 (patch) | |
tree | 942db192506eb1fde5db1de8f9a7765b71de33f8 /src/glsl | |
parent | d395485e1df44853cdf86b0bd46b7af36c7e1c13 (diff) |
i965: Move the common binding table offset code to brw_shader.cpp.
Now that both vec4 and fs are dynamically assigning offsets, a lot of the
code is the same.
v2: Avoid passing around the next offset through the class. (Review by
Paul)
Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions