diff options
author | Marek Olšák <[email protected]> | 2011-05-02 16:41:04 +0200 |
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committer | Marek Olšák <[email protected]> | 2011-05-03 12:03:22 +0200 |
commit | 5ba2e7adf01aaa855e36a577a47de8f4ddace99c (patch) | |
tree | 74c3fe13b5fff0ff02d00911ce5f28b5e12591a3 /src/glsl | |
parent | 93754d8499934a4c38e9a934d0a934c1484b707c (diff) |
mesa: implement AMD_shader_stencil_export
It's just an alias of the ARB variant with some GLSL compiler changes.
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 10 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/glsl/ir_variable.cpp | 20 |
3 files changed, 32 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 5bb3a6f25a3..18bff88deec 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -255,6 +255,16 @@ _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, state->AMD_conservative_depth_enable = (ext_mode != extension_disable); state->AMD_conservative_depth_warn = (ext_mode == extension_warn); unsupported = !state->extensions->AMD_conservative_depth; + } else if (strcmp(name, "GL_AMD_shader_stencil_export") == 0) { + state->AMD_shader_stencil_export_enable = (ext_mode != extension_disable); + state->AMD_shader_stencil_export_warn = (ext_mode == extension_warn); + + /* This extension is only supported in fragment shaders. + * Both the ARB and AMD variants share the same ARB flag + * in gl_extensions. + */ + unsupported = (state->target != fragment_shader) + || !state->extensions->ARB_shader_stencil_export; } else if (strcmp(name, "GL_OES_texture_3D") == 0 && state->es_shader) { state->OES_texture_3D_enable = (ext_mode != extension_disable); state->OES_texture_3D_warn = (ext_mode == extension_warn); diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index 6df0e160ae3..f9147653f35 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -172,6 +172,8 @@ struct _mesa_glsl_parse_state { unsigned ARB_shader_stencil_export_warn:1; unsigned AMD_conservative_depth_enable:1; unsigned AMD_conservative_depth_warn:1; + unsigned AMD_shader_stencil_export_enable:1; + unsigned AMD_shader_stencil_export_warn:1; unsigned OES_texture_3D_enable:1; unsigned OES_texture_3D_warn:1; /*@}*/ diff --git a/src/glsl/ir_variable.cpp b/src/glsl/ir_variable.cpp index f3577175691..b8487694c51 100644 --- a/src/glsl/ir_variable.cpp +++ b/src/glsl/ir_variable.cpp @@ -767,6 +767,22 @@ generate_ARB_shader_stencil_export_variables(exec_list *instructions, } static void +generate_AMD_shader_stencil_export_variables(exec_list *instructions, + struct _mesa_glsl_parse_state *state, + bool warn) +{ + /* gl_FragStencilRefAMD is only available in the fragment shader. + */ + ir_variable *const fd = + add_variable(instructions, state->symbols, + "gl_FragStencilRefAMD", glsl_type::int_type, + ir_var_out, FRAG_RESULT_STENCIL); + + if (warn) + fd->warn_extension = "GL_AMD_shader_stencil_export"; +} + +static void generate_120_fs_variables(exec_list *instructions, struct _mesa_glsl_parse_state *state) { @@ -818,6 +834,10 @@ initialize_fs_variables(exec_list *instructions, if (state->ARB_shader_stencil_export_enable) generate_ARB_shader_stencil_export_variables(instructions, state, state->ARB_shader_stencil_export_warn); + + if (state->AMD_shader_stencil_export_enable) + generate_AMD_shader_stencil_export_variables(instructions, state, + state->AMD_shader_stencil_export_warn); } void |