diff options
author | Dave Airlie <[email protected]> | 2014-08-14 18:48:57 +1000 |
---|---|---|
committer | Ilia Mirkin <[email protected]> | 2015-02-19 00:28:35 -0500 |
commit | e6354a2850d6735b857298ad206a97db0de47fd6 (patch) | |
tree | 54fadccab9277c244ca2e2fa31bb586b0821919d /src/glsl | |
parent | 2e626318e0c3ac08b8f9a6ef53325e05177b131b (diff) |
glsl: implement double builtin functions
This implements the bulk of the builtin functions for fp64 support.
Signed-off-by: Dave Airlie <[email protected]>
Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/builtin_functions.cpp | 751 |
1 files changed, 492 insertions, 259 deletions
diff --git a/src/glsl/builtin_functions.cpp b/src/glsl/builtin_functions.cpp index bb7fbcdc17d..fb31dad364b 100644 --- a/src/glsl/builtin_functions.cpp +++ b/src/glsl/builtin_functions.cpp @@ -381,6 +381,12 @@ gs_streams(const _mesa_glsl_parse_state *state) return gpu_shader5(state) && gs_only(state); } +static bool +fp64(const _mesa_glsl_parse_state *state) +{ + return state->has_double(); +} + /** @} */ /******************************************************************************/ @@ -436,6 +442,7 @@ private: ir_constant *imm(float f, unsigned vector_elements=1); ir_constant *imm(int i, unsigned vector_elements=1); ir_constant *imm(unsigned u, unsigned vector_elements=1); + ir_constant *imm(double d, unsigned vector_elements=1); ir_constant *imm(const glsl_type *type, const ir_constant_data &); ir_dereference_variable *var_ref(ir_variable *var); ir_dereference_array *array_ref(ir_variable *var, int i); @@ -526,29 +533,29 @@ private: B1(log) B1(exp2) B1(log2) - B1(sqrt) - B1(inversesqrt) - B1(abs) - B1(sign) - B1(floor) - B1(trunc) - B1(round) - B1(roundEven) - B1(ceil) - B1(fract) + BA1(sqrt) + BA1(inversesqrt) + BA1(abs) + BA1(sign) + BA1(floor) + BA1(trunc) + BA1(round) + BA1(roundEven) + BA1(ceil) + BA1(fract) B2(mod) - B1(modf) + BA1(modf) BA2(min) BA2(max) BA2(clamp) - B2(mix_lrp) + BA2(mix_lrp) ir_function_signature *_mix_sel(builtin_available_predicate avail, const glsl_type *val_type, const glsl_type *blend_type); - B2(step) - B2(smoothstep) - B1(isnan) - B1(isinf) + BA2(step) + BA2(smoothstep) + BA1(isnan) + BA1(isinf) B1(floatBitsToInt) B1(floatBitsToUint) B1(intBitsToFloat) @@ -563,24 +570,27 @@ private: ir_function_signature *_unpackSnorm4x8(builtin_available_predicate avail); ir_function_signature *_packHalf2x16(builtin_available_predicate avail); ir_function_signature *_unpackHalf2x16(builtin_available_predicate avail); - B1(length) - B1(distance); - B1(dot); - B1(cross); - B1(normalize); + ir_function_signature *_packDouble2x32(builtin_available_predicate avail); + ir_function_signature *_unpackDouble2x32(builtin_available_predicate avail); + + BA1(length) + BA1(distance); + BA1(dot); + BA1(cross); + BA1(normalize); B0(ftransform); - B1(faceforward); - B1(reflect); - B1(refract); - B1(matrixCompMult); - B1(outerProduct); - B0(determinant_mat2); - B0(determinant_mat3); - B0(determinant_mat4); - B0(inverse_mat2); - B0(inverse_mat3); - B0(inverse_mat4); - B1(transpose); + BA1(faceforward); + BA1(reflect); + BA1(refract); + BA1(matrixCompMult); + BA1(outerProduct); + BA1(determinant_mat2); + BA1(determinant_mat3); + BA1(determinant_mat4); + BA1(inverse_mat2); + BA1(inverse_mat3); + BA1(inverse_mat4); + BA1(transpose); BA1(lessThan); BA1(lessThanEqual); BA1(greaterThan); @@ -644,9 +654,10 @@ private: B1(bitCount) B1(findLSB) B1(findMSB) - B1(fma) + BA1(fma) B2(ldexp) B2(frexp) + B2(dfrexp) B1(uaddCarry) B1(usubBorrow) B1(mulExtended) @@ -815,6 +826,42 @@ builtin_builder::create_builtins() _##NAME(glsl_type::vec4_type), \ NULL); +#define FD(NAME) \ + add_function(#NAME, \ + _##NAME(always_available, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec2_type), \ + _##NAME(always_available, glsl_type::vec3_type), \ + _##NAME(always_available, glsl_type::vec4_type), \ + _##NAME(fp64, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type), \ + NULL); + +#define FD130(NAME) \ + add_function(#NAME, \ + _##NAME(v130, glsl_type::float_type), \ + _##NAME(v130, glsl_type::vec2_type), \ + _##NAME(v130, glsl_type::vec3_type), \ + _##NAME(v130, glsl_type::vec4_type), \ + _##NAME(fp64, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type), \ + NULL); + +#define FDGS5(NAME) \ + add_function(#NAME, \ + _##NAME(gpu_shader5, glsl_type::float_type), \ + _##NAME(gpu_shader5, glsl_type::vec2_type), \ + _##NAME(gpu_shader5, glsl_type::vec3_type), \ + _##NAME(gpu_shader5, glsl_type::vec4_type), \ + _##NAME(fp64, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type), \ + NULL); + #define FI(NAME) \ add_function(#NAME, \ _##NAME(glsl_type::float_type), \ @@ -827,7 +874,23 @@ builtin_builder::create_builtins() _##NAME(glsl_type::ivec4_type), \ NULL); -#define FIU(NAME) \ +#define FID(NAME) \ + add_function(#NAME, \ + _##NAME(always_available, glsl_type::float_type), \ + _##NAME(always_available, glsl_type::vec2_type), \ + _##NAME(always_available, glsl_type::vec3_type), \ + _##NAME(always_available, glsl_type::vec4_type), \ + _##NAME(always_available, glsl_type::int_type), \ + _##NAME(always_available, glsl_type::ivec2_type), \ + _##NAME(always_available, glsl_type::ivec3_type), \ + _##NAME(always_available, glsl_type::ivec4_type), \ + _##NAME(fp64, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type), \ + NULL); + +#define FIUD(NAME) \ add_function(#NAME, \ _##NAME(always_available, glsl_type::float_type), \ _##NAME(always_available, glsl_type::vec2_type), \ @@ -843,6 +906,10 @@ builtin_builder::create_builtins() _##NAME(v130, glsl_type::uvec2_type), \ _##NAME(v130, glsl_type::uvec3_type), \ _##NAME(v130, glsl_type::uvec4_type), \ + _##NAME(fp64, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type), \ NULL); #define IU(NAME) \ @@ -858,7 +925,7 @@ builtin_builder::create_builtins() _##NAME(glsl_type::uvec4_type), \ NULL); -#define FIUB(NAME) \ +#define FIUBD(NAME) \ add_function(#NAME, \ _##NAME(always_available, glsl_type::float_type), \ _##NAME(always_available, glsl_type::vec2_type), \ @@ -879,9 +946,14 @@ builtin_builder::create_builtins() _##NAME(always_available, glsl_type::bvec2_type), \ _##NAME(always_available, glsl_type::bvec3_type), \ _##NAME(always_available, glsl_type::bvec4_type), \ + \ + _##NAME(fp64, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type), \ NULL); -#define FIU2_MIXED(NAME) \ +#define FIUD2_MIXED(NAME) \ add_function(#NAME, \ _##NAME(always_available, glsl_type::float_type, glsl_type::float_type), \ _##NAME(always_available, glsl_type::vec2_type, glsl_type::float_type), \ @@ -909,6 +981,14 @@ builtin_builder::create_builtins() _##NAME(v130, glsl_type::uvec2_type, glsl_type::uvec2_type), \ _##NAME(v130, glsl_type::uvec3_type, glsl_type::uvec3_type), \ _##NAME(v130, glsl_type::uvec4_type, glsl_type::uvec4_type), \ + \ + _##NAME(fp64, glsl_type::double_type, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec3_type, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec4_type, glsl_type::double_type), \ + _##NAME(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), \ + _##NAME(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), \ + _##NAME(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), \ NULL); F(radians) @@ -941,16 +1021,16 @@ builtin_builder::create_builtins() F(log) F(exp2) F(log2) - F(sqrt) - F(inversesqrt) - FI(abs) - FI(sign) - F(floor) - F(trunc) - F(round) - F(roundEven) - F(ceil) - F(fract) + FD(sqrt) + FD(inversesqrt) + FID(abs) + FID(sign) + FD(floor) + FD(trunc) + FD(round) + FD(roundEven) + FD(ceil) + FD(fract) add_function("mod", _mod(glsl_type::float_type, glsl_type::float_type), @@ -961,29 +1041,52 @@ builtin_builder::create_builtins() _mod(glsl_type::vec2_type, glsl_type::vec2_type), _mod(glsl_type::vec3_type, glsl_type::vec3_type), _mod(glsl_type::vec4_type, glsl_type::vec4_type), + + _mod(glsl_type::double_type, glsl_type::double_type), + _mod(glsl_type::dvec2_type, glsl_type::double_type), + _mod(glsl_type::dvec3_type, glsl_type::double_type), + _mod(glsl_type::dvec4_type, glsl_type::double_type), + + _mod(glsl_type::dvec2_type, glsl_type::dvec2_type), + _mod(glsl_type::dvec3_type, glsl_type::dvec3_type), + _mod(glsl_type::dvec4_type, glsl_type::dvec4_type), NULL); - F(modf) + FD(modf) - FIU2_MIXED(min) - FIU2_MIXED(max) - FIU2_MIXED(clamp) + FIUD2_MIXED(min) + FIUD2_MIXED(max) + FIUD2_MIXED(clamp) add_function("mix", - _mix_lrp(glsl_type::float_type, glsl_type::float_type), - _mix_lrp(glsl_type::vec2_type, glsl_type::float_type), - _mix_lrp(glsl_type::vec3_type, glsl_type::float_type), - _mix_lrp(glsl_type::vec4_type, glsl_type::float_type), + _mix_lrp(always_available, glsl_type::float_type, glsl_type::float_type), + _mix_lrp(always_available, glsl_type::vec2_type, glsl_type::float_type), + _mix_lrp(always_available, glsl_type::vec3_type, glsl_type::float_type), + _mix_lrp(always_available, glsl_type::vec4_type, glsl_type::float_type), - _mix_lrp(glsl_type::vec2_type, glsl_type::vec2_type), - _mix_lrp(glsl_type::vec3_type, glsl_type::vec3_type), - _mix_lrp(glsl_type::vec4_type, glsl_type::vec4_type), + _mix_lrp(always_available, glsl_type::vec2_type, glsl_type::vec2_type), + _mix_lrp(always_available, glsl_type::vec3_type, glsl_type::vec3_type), + _mix_lrp(always_available, glsl_type::vec4_type, glsl_type::vec4_type), + + _mix_lrp(fp64, glsl_type::double_type, glsl_type::double_type), + _mix_lrp(fp64, glsl_type::dvec2_type, glsl_type::double_type), + _mix_lrp(fp64, glsl_type::dvec3_type, glsl_type::double_type), + _mix_lrp(fp64, glsl_type::dvec4_type, glsl_type::double_type), + + _mix_lrp(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), + _mix_lrp(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), + _mix_lrp(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), _mix_sel(v130, glsl_type::float_type, glsl_type::bool_type), _mix_sel(v130, glsl_type::vec2_type, glsl_type::bvec2_type), _mix_sel(v130, glsl_type::vec3_type, glsl_type::bvec3_type), _mix_sel(v130, glsl_type::vec4_type, glsl_type::bvec4_type), + _mix_sel(fp64, glsl_type::double_type, glsl_type::bool_type), + _mix_sel(fp64, glsl_type::dvec2_type, glsl_type::bvec2_type), + _mix_sel(fp64, glsl_type::dvec3_type, glsl_type::bvec3_type), + _mix_sel(fp64, glsl_type::dvec4_type, glsl_type::bvec4_type), + _mix_sel(shader_integer_mix, glsl_type::int_type, glsl_type::bool_type), _mix_sel(shader_integer_mix, glsl_type::ivec2_type, glsl_type::bvec2_type), _mix_sel(shader_integer_mix, glsl_type::ivec3_type, glsl_type::bvec3_type), @@ -1001,29 +1104,45 @@ builtin_builder::create_builtins() NULL); add_function("step", - _step(glsl_type::float_type, glsl_type::float_type), - _step(glsl_type::float_type, glsl_type::vec2_type), - _step(glsl_type::float_type, glsl_type::vec3_type), - _step(glsl_type::float_type, glsl_type::vec4_type), - - _step(glsl_type::vec2_type, glsl_type::vec2_type), - _step(glsl_type::vec3_type, glsl_type::vec3_type), - _step(glsl_type::vec4_type, glsl_type::vec4_type), + _step(always_available, glsl_type::float_type, glsl_type::float_type), + _step(always_available, glsl_type::float_type, glsl_type::vec2_type), + _step(always_available, glsl_type::float_type, glsl_type::vec3_type), + _step(always_available, glsl_type::float_type, glsl_type::vec4_type), + + _step(always_available, glsl_type::vec2_type, glsl_type::vec2_type), + _step(always_available, glsl_type::vec3_type, glsl_type::vec3_type), + _step(always_available, glsl_type::vec4_type, glsl_type::vec4_type), + _step(fp64, glsl_type::double_type, glsl_type::double_type), + _step(fp64, glsl_type::double_type, glsl_type::dvec2_type), + _step(fp64, glsl_type::double_type, glsl_type::dvec3_type), + _step(fp64, glsl_type::double_type, glsl_type::dvec4_type), + + _step(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), + _step(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), + _step(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), NULL); add_function("smoothstep", - _smoothstep(glsl_type::float_type, glsl_type::float_type), - _smoothstep(glsl_type::float_type, glsl_type::vec2_type), - _smoothstep(glsl_type::float_type, glsl_type::vec3_type), - _smoothstep(glsl_type::float_type, glsl_type::vec4_type), - - _smoothstep(glsl_type::vec2_type, glsl_type::vec2_type), - _smoothstep(glsl_type::vec3_type, glsl_type::vec3_type), - _smoothstep(glsl_type::vec4_type, glsl_type::vec4_type), + _smoothstep(always_available, glsl_type::float_type, glsl_type::float_type), + _smoothstep(always_available, glsl_type::float_type, glsl_type::vec2_type), + _smoothstep(always_available, glsl_type::float_type, glsl_type::vec3_type), + _smoothstep(always_available, glsl_type::float_type, glsl_type::vec4_type), + + _smoothstep(always_available, glsl_type::vec2_type, glsl_type::vec2_type), + _smoothstep(always_available, glsl_type::vec3_type, glsl_type::vec3_type), + _smoothstep(always_available, glsl_type::vec4_type, glsl_type::vec4_type), + _smoothstep(fp64, glsl_type::double_type, glsl_type::double_type), + _smoothstep(fp64, glsl_type::double_type, glsl_type::dvec2_type), + _smoothstep(fp64, glsl_type::double_type, glsl_type::dvec3_type), + _smoothstep(fp64, glsl_type::double_type, glsl_type::dvec4_type), + + _smoothstep(fp64, glsl_type::dvec2_type, glsl_type::dvec2_type), + _smoothstep(fp64, glsl_type::dvec3_type, glsl_type::dvec3_type), + _smoothstep(fp64, glsl_type::dvec4_type, glsl_type::dvec4_type), NULL); - F(isnan) - F(isinf) + FD130(isnan) + FD130(isinf) F(floatBitsToInt) F(floatBitsToUint) @@ -1050,68 +1169,106 @@ builtin_builder::create_builtins() add_function("unpackSnorm4x8", _unpackSnorm4x8(shader_packing_or_gpu_shader5), NULL); add_function("packHalf2x16", _packHalf2x16(shader_packing_or_es3), NULL); add_function("unpackHalf2x16", _unpackHalf2x16(shader_packing_or_es3), NULL); + add_function("packDouble2x32", _packDouble2x32(fp64), NULL); + add_function("unpackDouble2x32", _unpackDouble2x32(fp64), NULL); + - F(length) - F(distance) - F(dot) + FD(length) + FD(distance) + FD(dot) - add_function("cross", _cross(glsl_type::vec3_type), NULL); + add_function("cross", _cross(always_available, glsl_type::vec3_type), + _cross(fp64, glsl_type::dvec3_type), NULL); - F(normalize) + FD(normalize) add_function("ftransform", _ftransform(), NULL); - F(faceforward) - F(reflect) - F(refract) + FD(faceforward) + FD(reflect) + FD(refract) // ... add_function("matrixCompMult", - _matrixCompMult(glsl_type::mat2_type), - _matrixCompMult(glsl_type::mat3_type), - _matrixCompMult(glsl_type::mat4_type), - _matrixCompMult(glsl_type::mat2x3_type), - _matrixCompMult(glsl_type::mat2x4_type), - _matrixCompMult(glsl_type::mat3x2_type), - _matrixCompMult(glsl_type::mat3x4_type), - _matrixCompMult(glsl_type::mat4x2_type), - _matrixCompMult(glsl_type::mat4x3_type), + _matrixCompMult(always_available, glsl_type::mat2_type), + _matrixCompMult(always_available, glsl_type::mat3_type), + _matrixCompMult(always_available, glsl_type::mat4_type), + _matrixCompMult(always_available, glsl_type::mat2x3_type), + _matrixCompMult(always_available, glsl_type::mat2x4_type), + _matrixCompMult(always_available, glsl_type::mat3x2_type), + _matrixCompMult(always_available, glsl_type::mat3x4_type), + _matrixCompMult(always_available, glsl_type::mat4x2_type), + _matrixCompMult(always_available, glsl_type::mat4x3_type), + _matrixCompMult(fp64, glsl_type::dmat2_type), + _matrixCompMult(fp64, glsl_type::dmat3_type), + _matrixCompMult(fp64, glsl_type::dmat4_type), + _matrixCompMult(fp64, glsl_type::dmat2x3_type), + _matrixCompMult(fp64, glsl_type::dmat2x4_type), + _matrixCompMult(fp64, glsl_type::dmat3x2_type), + _matrixCompMult(fp64, glsl_type::dmat3x4_type), + _matrixCompMult(fp64, glsl_type::dmat4x2_type), + _matrixCompMult(fp64, glsl_type::dmat4x3_type), NULL); add_function("outerProduct", - _outerProduct(glsl_type::mat2_type), - _outerProduct(glsl_type::mat3_type), - _outerProduct(glsl_type::mat4_type), - _outerProduct(glsl_type::mat2x3_type), - _outerProduct(glsl_type::mat2x4_type), - _outerProduct(glsl_type::mat3x2_type), - _outerProduct(glsl_type::mat3x4_type), - _outerProduct(glsl_type::mat4x2_type), - _outerProduct(glsl_type::mat4x3_type), + _outerProduct(v120, glsl_type::mat2_type), + _outerProduct(v120, glsl_type::mat3_type), + _outerProduct(v120, glsl_type::mat4_type), + _outerProduct(v120, glsl_type::mat2x3_type), + _outerProduct(v120, glsl_type::mat2x4_type), + _outerProduct(v120, glsl_type::mat3x2_type), + _outerProduct(v120, glsl_type::mat3x4_type), + _outerProduct(v120, glsl_type::mat4x2_type), + _outerProduct(v120, glsl_type::mat4x3_type), + _outerProduct(fp64, glsl_type::dmat2_type), + _outerProduct(fp64, glsl_type::dmat3_type), + _outerProduct(fp64, glsl_type::dmat4_type), + _outerProduct(fp64, glsl_type::dmat2x3_type), + _outerProduct(fp64, glsl_type::dmat2x4_type), + _outerProduct(fp64, glsl_type::dmat3x2_type), + _outerProduct(fp64, glsl_type::dmat3x4_type), + _outerProduct(fp64, glsl_type::dmat4x2_type), + _outerProduct(fp64, glsl_type::dmat4x3_type), NULL); add_function("determinant", - _determinant_mat2(), - _determinant_mat3(), - _determinant_mat4(), + _determinant_mat2(v120, glsl_type::mat2_type), + _determinant_mat3(v120, glsl_type::mat3_type), + _determinant_mat4(v120, glsl_type::mat4_type), + _determinant_mat2(fp64, glsl_type::dmat2_type), + _determinant_mat3(fp64, glsl_type::dmat3_type), + _determinant_mat4(fp64, glsl_type::dmat4_type), + NULL); add_function("inverse", - _inverse_mat2(), - _inverse_mat3(), - _inverse_mat4(), + _inverse_mat2(v120, glsl_type::mat2_type), + _inverse_mat3(v120, glsl_type::mat3_type), + _inverse_mat4(v120, glsl_type::mat4_type), + _inverse_mat2(fp64, glsl_type::dmat2_type), + _inverse_mat3(fp64, glsl_type::dmat3_type), + _inverse_mat4(fp64, glsl_type::dmat4_type), NULL); add_function("transpose", - _transpose(glsl_type::mat2_type), - _transpose(glsl_type::mat3_type), - _transpose(glsl_type::mat4_type), - _transpose(glsl_type::mat2x3_type), - _transpose(glsl_type::mat2x4_type), - _transpose(glsl_type::mat3x2_type), - _transpose(glsl_type::mat3x4_type), - _transpose(glsl_type::mat4x2_type), - _transpose(glsl_type::mat4x3_type), + _transpose(v120, glsl_type::mat2_type), + _transpose(v120, glsl_type::mat3_type), + _transpose(v120, glsl_type::mat4_type), + _transpose(v120, glsl_type::mat2x3_type), + _transpose(v120, glsl_type::mat2x4_type), + _transpose(v120, glsl_type::mat3x2_type), + _transpose(v120, glsl_type::mat3x4_type), + _transpose(v120, glsl_type::mat4x2_type), + _transpose(v120, glsl_type::mat4x3_type), + _transpose(fp64, glsl_type::dmat2_type), + _transpose(fp64, glsl_type::dmat3_type), + _transpose(fp64, glsl_type::dmat4_type), + _transpose(fp64, glsl_type::dmat2x3_type), + _transpose(fp64, glsl_type::dmat2x4_type), + _transpose(fp64, glsl_type::dmat3x2_type), + _transpose(fp64, glsl_type::dmat3x4_type), + _transpose(fp64, glsl_type::dmat4x2_type), + _transpose(fp64, glsl_type::dmat4x3_type), NULL); - FIU(lessThan) - FIU(lessThanEqual) - FIU(greaterThan) - FIU(greaterThanEqual) - FIUB(notEqual) - FIUB(equal) + FIUD(lessThan) + FIUD(lessThanEqual) + FIUD(greaterThan) + FIUD(greaterThanEqual) + FIUBD(notEqual) + FIUBD(equal) add_function("any", _any(glsl_type::bvec2_type), @@ -2180,13 +2337,17 @@ builtin_builder::create_builtins() IU(bitCount) IU(findLSB) IU(findMSB) - F(fma) + FDGS5(fma) add_function("ldexp", _ldexp(glsl_type::float_type, glsl_type::int_type), _ldexp(glsl_type::vec2_type, glsl_type::ivec2_type), _ldexp(glsl_type::vec3_type, glsl_type::ivec3_type), _ldexp(glsl_type::vec4_type, glsl_type::ivec4_type), + _ldexp(glsl_type::double_type, glsl_type::int_type), + _ldexp(glsl_type::dvec2_type, glsl_type::ivec2_type), + _ldexp(glsl_type::dvec3_type, glsl_type::ivec3_type), + _ldexp(glsl_type::dvec4_type, glsl_type::ivec4_type), NULL); add_function("frexp", @@ -2194,6 +2355,10 @@ builtin_builder::create_builtins() _frexp(glsl_type::vec2_type, glsl_type::ivec2_type), _frexp(glsl_type::vec3_type, glsl_type::ivec3_type), _frexp(glsl_type::vec4_type, glsl_type::ivec4_type), + _dfrexp(glsl_type::double_type, glsl_type::int_type), + _dfrexp(glsl_type::dvec2_type, glsl_type::ivec2_type), + _dfrexp(glsl_type::dvec3_type, glsl_type::ivec3_type), + _dfrexp(glsl_type::dvec4_type, glsl_type::ivec4_type), NULL); add_function("uaddCarry", _uaddCarry(glsl_type::uint_type), @@ -2310,8 +2475,8 @@ builtin_builder::create_builtins() #undef F #undef FI -#undef FIU -#undef FIUB +#undef FIUD +#undef FIUBD #undef FIU2_MIXED } @@ -2470,11 +2635,19 @@ builtin_builder::imm(unsigned u, unsigned vector_elements) } ir_constant * +builtin_builder::imm(double d, unsigned vector_elements) +{ + return new(mem_ctx) ir_constant(d, vector_elements); +} + +ir_constant * builtin_builder::imm(const glsl_type *type, const ir_constant_data &data) { return new(mem_ctx) ir_constant(type, &data); } +#define IMM_FP(type, val) (type->base_type == GLSL_TYPE_DOUBLE) ? imm(val) : imm((float)val) + ir_dereference_variable * builtin_builder::var_ref(ir_variable *var) { @@ -2550,6 +2723,13 @@ builtin_builder::_##NAME(const glsl_type *type) \ return unop(&AVAIL, OPCODE, type, type); \ } +#define UNOPA(NAME, OPCODE) \ +ir_function_signature * \ +builtin_builder::_##NAME(builtin_available_predicate avail, const glsl_type *type) \ +{ \ + return unop(avail, OPCODE, type, type); \ +} + ir_function_signature * builtin_builder::binop(ir_expression_operation opcode, builtin_available_predicate avail, @@ -2855,19 +3035,19 @@ UNOP(exp, ir_unop_exp, always_available) UNOP(log, ir_unop_log, always_available) UNOP(exp2, ir_unop_exp2, always_available) UNOP(log2, ir_unop_log2, always_available) -UNOP(sqrt, ir_unop_sqrt, always_available) -UNOP(inversesqrt, ir_unop_rsq, always_available) +UNOPA(sqrt, ir_unop_sqrt) +UNOPA(inversesqrt, ir_unop_rsq) /** @} */ -UNOP(abs, ir_unop_abs, always_available) -UNOP(sign, ir_unop_sign, always_available) -UNOP(floor, ir_unop_floor, always_available) -UNOP(trunc, ir_unop_trunc, v130) -UNOP(round, ir_unop_round_even, always_available) -UNOP(roundEven, ir_unop_round_even, always_available) -UNOP(ceil, ir_unop_ceil, always_available) -UNOP(fract, ir_unop_fract, always_available) +UNOPA(abs, ir_unop_abs) +UNOPA(sign, ir_unop_sign) +UNOPA(floor, ir_unop_floor) +UNOPA(trunc, ir_unop_trunc) +UNOPA(round, ir_unop_round_even) +UNOPA(roundEven, ir_unop_round_even) +UNOPA(ceil, ir_unop_ceil) +UNOPA(fract, ir_unop_fract) ir_function_signature * builtin_builder::_mod(const glsl_type *x_type, const glsl_type *y_type) @@ -2876,11 +3056,11 @@ builtin_builder::_mod(const glsl_type *x_type, const glsl_type *y_type) } ir_function_signature * -builtin_builder::_modf(const glsl_type *type) +builtin_builder::_modf(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); ir_variable *i = out_var(type, "i"); - MAKE_SIG(type, v130, 2, x, i); + MAKE_SIG(type, avail, 2, x, i); ir_variable *t = body.make_temp(type, "t"); body.emit(assign(t, expr(ir_unop_trunc, x))); @@ -2919,12 +3099,12 @@ builtin_builder::_clamp(builtin_available_predicate avail, } ir_function_signature * -builtin_builder::_mix_lrp(const glsl_type *val_type, const glsl_type *blend_type) +builtin_builder::_mix_lrp(builtin_available_predicate avail, const glsl_type *val_type, const glsl_type *blend_type) { ir_variable *x = in_var(val_type, "x"); ir_variable *y = in_var(val_type, "y"); ir_variable *a = in_var(blend_type, "a"); - MAKE_SIG(val_type, always_available, 3, x, y, a); + MAKE_SIG(val_type, avail, 3, x, y, a); body.emit(ret(lrp(x, y, a))); @@ -2954,26 +3134,37 @@ builtin_builder::_mix_sel(builtin_available_predicate avail, } ir_function_signature * -builtin_builder::_step(const glsl_type *edge_type, const glsl_type *x_type) +builtin_builder::_step(builtin_available_predicate avail, const glsl_type *edge_type, const glsl_type *x_type) { ir_variable *edge = in_var(edge_type, "edge"); ir_variable *x = in_var(x_type, "x"); - MAKE_SIG(x_type, always_available, 2, edge, x); + MAKE_SIG(x_type, avail, 2, edge, x); ir_variable *t = body.make_temp(x_type, "t"); if (x_type->vector_elements == 1) { /* Both are floats */ - body.emit(assign(t, b2f(gequal(x, edge)))); + if (edge_type->base_type == GLSL_TYPE_DOUBLE) + body.emit(assign(t, f2d(b2f(gequal(x, edge))))); + else + body.emit(assign(t, b2f(gequal(x, edge)))); } else if (edge_type->vector_elements == 1) { /* x is a vector but edge is a float */ for (int i = 0; i < x_type->vector_elements; i++) { - body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), edge)), 1 << i)); + if (edge_type->base_type == GLSL_TYPE_DOUBLE) + body.emit(assign(t, f2d(b2f(gequal(swizzle(x, i, 1), edge))), 1 << i)); + else + body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), edge)), 1 << i)); } } else { /* Both are vectors */ for (int i = 0; i < x_type->vector_elements; i++) { - body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1))), - 1 << i)); + if (edge_type->base_type == GLSL_TYPE_DOUBLE) + body.emit(assign(t, f2d(b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1)))), + 1 << i)); + else + body.emit(assign(t, b2f(gequal(swizzle(x, i, 1), swizzle(edge, i, 1))), + 1 << i)); + } } body.emit(ret(t)); @@ -2982,12 +3173,12 @@ builtin_builder::_step(const glsl_type *edge_type, const glsl_type *x_type) } ir_function_signature * -builtin_builder::_smoothstep(const glsl_type *edge_type, const glsl_type *x_type) +builtin_builder::_smoothstep(builtin_available_predicate avail, const glsl_type *edge_type, const glsl_type *x_type) { ir_variable *edge0 = in_var(edge_type, "edge0"); ir_variable *edge1 = in_var(edge_type, "edge1"); ir_variable *x = in_var(x_type, "x"); - MAKE_SIG(x_type, always_available, 3, edge0, edge1, x); + MAKE_SIG(x_type, avail, 3, edge0, edge1, x); /* From the GLSL 1.10 specification: * @@ -2998,18 +3189,18 @@ builtin_builder::_smoothstep(const glsl_type *edge_type, const glsl_type *x_type ir_variable *t = body.make_temp(x_type, "t"); body.emit(assign(t, clamp(div(sub(x, edge0), sub(edge1, edge0)), - imm(0.0f), imm(1.0f)))); + IMM_FP(x_type, 0.0), IMM_FP(x_type, 1.0)))); - body.emit(ret(mul(t, mul(t, sub(imm(3.0f), mul(imm(2.0f), t)))))); + body.emit(ret(mul(t, mul(t, sub(IMM_FP(x_type, 3.0), mul(IMM_FP(x_type, 2.0), t)))))); return sig; } ir_function_signature * -builtin_builder::_isnan(const glsl_type *type) +builtin_builder::_isnan(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::bvec(type->vector_elements), v130, 1, x); + MAKE_SIG(glsl_type::bvec(type->vector_elements), avail, 1, x); body.emit(ret(nequal(x, x))); @@ -3017,10 +3208,10 @@ builtin_builder::_isnan(const glsl_type *type) } ir_function_signature * -builtin_builder::_isinf(const glsl_type *type) +builtin_builder::_isinf(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::bvec(type->vector_elements), v130, 1, x); + MAKE_SIG(glsl_type::bvec(type->vector_elements), avail, 1, x); ir_constant_data infinities; for (int i = 0; i < type->vector_elements; i++) { @@ -3160,10 +3351,28 @@ builtin_builder::_unpackHalf2x16(builtin_available_predicate avail) } ir_function_signature * -builtin_builder::_length(const glsl_type *type) +builtin_builder::_packDouble2x32(builtin_available_predicate avail) +{ + ir_variable *v = in_var(glsl_type::uvec2_type, "v"); + MAKE_SIG(glsl_type::double_type, avail, 1, v); + body.emit(ret(expr(ir_unop_pack_double_2x32, v))); + return sig; +} + +ir_function_signature * +builtin_builder::_unpackDouble2x32(builtin_available_predicate avail) +{ + ir_variable *p = in_var(glsl_type::double_type, "p"); + MAKE_SIG(glsl_type::uvec2_type, avail, 1, p); + body.emit(ret(expr(ir_unop_unpack_double_2x32, p))); + return sig; +} + +ir_function_signature * +builtin_builder::_length(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); - MAKE_SIG(glsl_type::float_type, always_available, 1, x); + MAKE_SIG(type->get_base_type(), avail, 1, x); body.emit(ret(sqrt(dot(x, x)))); @@ -3171,11 +3380,11 @@ builtin_builder::_length(const glsl_type *type) } ir_function_signature * -builtin_builder::_distance(const glsl_type *type) +builtin_builder::_distance(builtin_available_predicate avail, const glsl_type *type) { ir_variable *p0 = in_var(type, "p0"); ir_variable *p1 = in_var(type, "p1"); - MAKE_SIG(glsl_type::float_type, always_available, 2, p0, p1); + MAKE_SIG(type->get_base_type(), avail, 2, p0, p1); if (type->vector_elements == 1) { body.emit(ret(abs(sub(p0, p1)))); @@ -3189,21 +3398,21 @@ builtin_builder::_distance(const glsl_type *type) } ir_function_signature * -builtin_builder::_dot(const glsl_type *type) +builtin_builder::_dot(builtin_available_predicate avail, const glsl_type *type) { if (type->vector_elements == 1) - return binop(ir_binop_mul, always_available, type, type, type); + return binop(ir_binop_mul, avail, type, type, type); - return binop(ir_binop_dot, always_available, - glsl_type::float_type, type, type); + return binop(ir_binop_dot, avail, + type->get_base_type(), type, type); } ir_function_signature * -builtin_builder::_cross(const glsl_type *type) +builtin_builder::_cross(builtin_available_predicate avail, const glsl_type *type) { ir_variable *a = in_var(type, "a"); ir_variable *b = in_var(type, "b"); - MAKE_SIG(type, always_available, 2, a, b); + MAKE_SIG(type, avail, 2, a, b); int yzx = MAKE_SWIZZLE4(SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_X, 0); int zxy = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_X, SWIZZLE_Y, 0); @@ -3215,10 +3424,10 @@ builtin_builder::_cross(const glsl_type *type) } ir_function_signature * -builtin_builder::_normalize(const glsl_type *type) +builtin_builder::_normalize(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); - MAKE_SIG(type, always_available, 1, x); + MAKE_SIG(type, avail, 1, x); if (type->vector_elements == 1) { body.emit(ret(sign(x))); @@ -3248,41 +3457,41 @@ builtin_builder::_ftransform() } ir_function_signature * -builtin_builder::_faceforward(const glsl_type *type) +builtin_builder::_faceforward(builtin_available_predicate avail, const glsl_type *type) { ir_variable *N = in_var(type, "N"); ir_variable *I = in_var(type, "I"); ir_variable *Nref = in_var(type, "Nref"); - MAKE_SIG(type, always_available, 3, N, I, Nref); + MAKE_SIG(type, avail, 3, N, I, Nref); - body.emit(if_tree(less(dot(Nref, I), imm(0.0f)), + body.emit(if_tree(less(dot(Nref, I), IMM_FP(type, 0.0)), ret(N), ret(neg(N)))); return sig; } ir_function_signature * -builtin_builder::_reflect(const glsl_type *type) +builtin_builder::_reflect(builtin_available_predicate avail, const glsl_type *type) { ir_variable *I = in_var(type, "I"); ir_variable *N = in_var(type, "N"); - MAKE_SIG(type, always_available, 2, I, N); + MAKE_SIG(type, avail, 2, I, N); /* I - 2 * dot(N, I) * N */ - body.emit(ret(sub(I, mul(imm(2.0f), mul(dot(N, I), N))))); + body.emit(ret(sub(I, mul(IMM_FP(type, 2.0), mul(dot(N, I), N))))); return sig; } ir_function_signature * -builtin_builder::_refract(const glsl_type *type) +builtin_builder::_refract(builtin_available_predicate avail, const glsl_type *type) { ir_variable *I = in_var(type, "I"); ir_variable *N = in_var(type, "N"); - ir_variable *eta = in_var(glsl_type::float_type, "eta"); - MAKE_SIG(type, always_available, 3, I, N, eta); + ir_variable *eta = in_var(type->get_base_type(), "eta"); + MAKE_SIG(type, avail, 3, I, N, eta); - ir_variable *n_dot_i = body.make_temp(glsl_type::float_type, "n_dot_i"); + ir_variable *n_dot_i = body.make_temp(type->get_base_type(), "n_dot_i"); body.emit(assign(n_dot_i, dot(N, I))); /* From the GLSL 1.10 specification: @@ -3292,11 +3501,11 @@ builtin_builder::_refract(const glsl_type *type) * else * return eta * I - (eta * dot(N, I) + sqrt(k)) * N */ - ir_variable *k = body.make_temp(glsl_type::float_type, "k"); - body.emit(assign(k, sub(imm(1.0f), - mul(eta, mul(eta, sub(imm(1.0f), + ir_variable *k = body.make_temp(type->get_base_type(), "k"); + body.emit(assign(k, sub(IMM_FP(type, 1.0), + mul(eta, mul(eta, sub(IMM_FP(type, 1.0), mul(n_dot_i, n_dot_i))))))); - body.emit(if_tree(less(k, imm(0.0f)), + body.emit(if_tree(less(k, IMM_FP(type, 0.0)), ret(ir_constant::zero(mem_ctx, type)), ret(sub(mul(eta, I), mul(add(mul(eta, n_dot_i), sqrt(k)), N))))); @@ -3305,11 +3514,11 @@ builtin_builder::_refract(const glsl_type *type) } ir_function_signature * -builtin_builder::_matrixCompMult(const glsl_type *type) +builtin_builder::_matrixCompMult(builtin_available_predicate avail, const glsl_type *type) { ir_variable *x = in_var(type, "x"); ir_variable *y = in_var(type, "y"); - MAKE_SIG(type, always_available, 2, x, y); + MAKE_SIG(type, avail, 2, x, y); ir_variable *z = body.make_temp(type, "z"); for (int i = 0; i < type->matrix_columns; i++) { @@ -3321,11 +3530,19 @@ builtin_builder::_matrixCompMult(const glsl_type *type) } ir_function_signature * -builtin_builder::_outerProduct(const glsl_type *type) +builtin_builder::_outerProduct(builtin_available_predicate avail, const glsl_type *type) { - ir_variable *c = in_var(glsl_type::vec(type->vector_elements), "c"); - ir_variable *r = in_var(glsl_type::vec(type->matrix_columns), "r"); - MAKE_SIG(type, v120, 2, c, r); + ir_variable *c; + ir_variable *r; + + if (type->base_type == GLSL_TYPE_DOUBLE) { + r = in_var(glsl_type::dvec(type->matrix_columns), "r"); + c = in_var(glsl_type::dvec(type->vector_elements), "c"); + } else { + r = in_var(glsl_type::vec(type->matrix_columns), "r"); + c = in_var(glsl_type::vec(type->vector_elements), "c"); + } + MAKE_SIG(type, avail, 2, c, r); ir_variable *m = body.make_temp(type, "m"); for (int i = 0; i < type->matrix_columns; i++) { @@ -3337,15 +3554,15 @@ builtin_builder::_outerProduct(const glsl_type *type) } ir_function_signature * -builtin_builder::_transpose(const glsl_type *orig_type) +builtin_builder::_transpose(builtin_available_predicate avail, const glsl_type *orig_type) { const glsl_type *transpose_type = - glsl_type::get_instance(GLSL_TYPE_FLOAT, + glsl_type::get_instance(orig_type->base_type, orig_type->matrix_columns, orig_type->vector_elements); ir_variable *m = in_var(orig_type, "m"); - MAKE_SIG(transpose_type, v120, 1, m); + MAKE_SIG(transpose_type, avail, 1, m); ir_variable *t = body.make_temp(transpose_type, "t"); for (int i = 0; i < orig_type->matrix_columns; i++) { @@ -3361,10 +3578,10 @@ builtin_builder::_transpose(const glsl_type *orig_type) } ir_function_signature * -builtin_builder::_determinant_mat2() +builtin_builder::_determinant_mat2(builtin_available_predicate avail, const glsl_type *type) { - ir_variable *m = in_var(glsl_type::mat2_type, "m"); - MAKE_SIG(glsl_type::float_type, v120, 1, m); + ir_variable *m = in_var(type, "m"); + MAKE_SIG(type->get_base_type(), avail, 1, m); body.emit(ret(sub(mul(matrix_elt(m, 0, 0), matrix_elt(m, 1, 1)), mul(matrix_elt(m, 1, 0), matrix_elt(m, 0, 1))))); @@ -3373,10 +3590,10 @@ builtin_builder::_determinant_mat2() } ir_function_signature * -builtin_builder::_determinant_mat3() +builtin_builder::_determinant_mat3(builtin_available_predicate avail, const glsl_type *type) { - ir_variable *m = in_var(glsl_type::mat3_type, "m"); - MAKE_SIG(glsl_type::float_type, v120, 1, m); + ir_variable *m = in_var(type, "m"); + MAKE_SIG(type->get_base_type(), avail, 1, m); ir_expression *f1 = sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), @@ -3398,30 +3615,31 @@ builtin_builder::_determinant_mat3() } ir_function_signature * -builtin_builder::_determinant_mat4() -{ - ir_variable *m = in_var(glsl_type::mat4_type, "m"); - MAKE_SIG(glsl_type::float_type, v120, 1, m); - - ir_variable *SubFactor00 = body.make_temp(glsl_type::float_type, "SubFactor00"); - ir_variable *SubFactor01 = body.make_temp(glsl_type::float_type, "SubFactor01"); - ir_variable *SubFactor02 = body.make_temp(glsl_type::float_type, "SubFactor02"); - ir_variable *SubFactor03 = body.make_temp(glsl_type::float_type, "SubFactor03"); - ir_variable *SubFactor04 = body.make_temp(glsl_type::float_type, "SubFactor04"); - ir_variable *SubFactor05 = body.make_temp(glsl_type::float_type, "SubFactor05"); - ir_variable *SubFactor06 = body.make_temp(glsl_type::float_type, "SubFactor06"); - ir_variable *SubFactor07 = body.make_temp(glsl_type::float_type, "SubFactor07"); - ir_variable *SubFactor08 = body.make_temp(glsl_type::float_type, "SubFactor08"); - ir_variable *SubFactor09 = body.make_temp(glsl_type::float_type, "SubFactor09"); - ir_variable *SubFactor10 = body.make_temp(glsl_type::float_type, "SubFactor10"); - ir_variable *SubFactor11 = body.make_temp(glsl_type::float_type, "SubFactor11"); - ir_variable *SubFactor12 = body.make_temp(glsl_type::float_type, "SubFactor12"); - ir_variable *SubFactor13 = body.make_temp(glsl_type::float_type, "SubFactor13"); - ir_variable *SubFactor14 = body.make_temp(glsl_type::float_type, "SubFactor14"); - ir_variable *SubFactor15 = body.make_temp(glsl_type::float_type, "SubFactor15"); - ir_variable *SubFactor16 = body.make_temp(glsl_type::float_type, "SubFactor16"); - ir_variable *SubFactor17 = body.make_temp(glsl_type::float_type, "SubFactor17"); - ir_variable *SubFactor18 = body.make_temp(glsl_type::float_type, "SubFactor18"); +builtin_builder::_determinant_mat4(builtin_available_predicate avail, const glsl_type *type) +{ + ir_variable *m = in_var(type, "m"); + const glsl_type *btype = type->get_base_type(); + MAKE_SIG(btype, avail, 1, m); + + ir_variable *SubFactor00 = body.make_temp(btype, "SubFactor00"); + ir_variable *SubFactor01 = body.make_temp(btype, "SubFactor01"); + ir_variable *SubFactor02 = body.make_temp(btype, "SubFactor02"); + ir_variable *SubFactor03 = body.make_temp(btype, "SubFactor03"); + ir_variable *SubFactor04 = body.make_temp(btype, "SubFactor04"); + ir_variable *SubFactor05 = body.make_temp(btype, "SubFactor05"); + ir_variable *SubFactor06 = body.make_temp(btype, "SubFactor06"); + ir_variable *SubFactor07 = body.make_temp(btype, "SubFactor07"); + ir_variable *SubFactor08 = body.make_temp(btype, "SubFactor08"); + ir_variable *SubFactor09 = body.make_temp(btype, "SubFactor09"); + ir_variable *SubFactor10 = body.make_temp(btype, "SubFactor10"); + ir_variable *SubFactor11 = body.make_temp(btype, "SubFactor11"); + ir_variable *SubFactor12 = body.make_temp(btype, "SubFactor12"); + ir_variable *SubFactor13 = body.make_temp(btype, "SubFactor13"); + ir_variable *SubFactor14 = body.make_temp(btype, "SubFactor14"); + ir_variable *SubFactor15 = body.make_temp(btype, "SubFactor15"); + ir_variable *SubFactor16 = body.make_temp(btype, "SubFactor16"); + ir_variable *SubFactor17 = body.make_temp(btype, "SubFactor17"); + ir_variable *SubFactor18 = body.make_temp(btype, "SubFactor18"); body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); @@ -3443,7 +3661,7 @@ builtin_builder::_determinant_mat4() body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); - ir_variable *adj_0 = body.make_temp(glsl_type::vec4_type, "adj_0"); + ir_variable *adj_0 = body.make_temp(btype == glsl_type::float_type ? glsl_type::vec4_type : glsl_type::dvec4_type, "adj_0"); body.emit(assign(adj_0, add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), @@ -3472,12 +3690,12 @@ builtin_builder::_determinant_mat4() } ir_function_signature * -builtin_builder::_inverse_mat2() +builtin_builder::_inverse_mat2(builtin_available_predicate avail, const glsl_type *type) { - ir_variable *m = in_var(glsl_type::mat2_type, "m"); - MAKE_SIG(glsl_type::mat2_type, v120, 1, m); + ir_variable *m = in_var(type, "m"); + MAKE_SIG(type, avail, 1, m); - ir_variable *adj = body.make_temp(glsl_type::mat2_type, "adj"); + ir_variable *adj = body.make_temp(type, "adj"); body.emit(assign(array_ref(adj, 0), matrix_elt(m, 1, 1), 1 << 0)); body.emit(assign(array_ref(adj, 0), neg(matrix_elt(m, 0, 1)), 1 << 1)); body.emit(assign(array_ref(adj, 1), neg(matrix_elt(m, 1, 0)), 1 << 0)); @@ -3492,14 +3710,15 @@ builtin_builder::_inverse_mat2() } ir_function_signature * -builtin_builder::_inverse_mat3() +builtin_builder::_inverse_mat3(builtin_available_predicate avail, const glsl_type *type) { - ir_variable *m = in_var(glsl_type::mat3_type, "m"); - MAKE_SIG(glsl_type::mat3_type, v120, 1, m); + ir_variable *m = in_var(type, "m"); + const glsl_type *btype = type->get_base_type(); + MAKE_SIG(type, avail, 1, m); - ir_variable *f11_22_21_12 = body.make_temp(glsl_type::float_type, "f11_22_21_12"); - ir_variable *f10_22_20_12 = body.make_temp(glsl_type::float_type, "f10_22_20_12"); - ir_variable *f10_21_20_11 = body.make_temp(glsl_type::float_type, "f10_21_20_11"); + ir_variable *f11_22_21_12 = body.make_temp(btype, "f11_22_21_12"); + ir_variable *f10_22_20_12 = body.make_temp(btype, "f10_22_20_12"); + ir_variable *f10_21_20_11 = body.make_temp(btype, "f10_21_20_11"); body.emit(assign(f11_22_21_12, sub(mul(matrix_elt(m, 1, 1), matrix_elt(m, 2, 2)), @@ -3511,7 +3730,7 @@ builtin_builder::_inverse_mat3() sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); - ir_variable *adj = body.make_temp(glsl_type::mat3_type, "adj"); + ir_variable *adj = body.make_temp(type, "adj"); body.emit(assign(array_ref(adj, 0), f11_22_21_12, WRITEMASK_X)); body.emit(assign(array_ref(adj, 1), neg(f10_22_20_12), WRITEMASK_X)); body.emit(assign(array_ref(adj, 2), f10_21_20_11, WRITEMASK_X)); @@ -3553,30 +3772,31 @@ builtin_builder::_inverse_mat3() } ir_function_signature * -builtin_builder::_inverse_mat4() -{ - ir_variable *m = in_var(glsl_type::mat4_type, "m"); - MAKE_SIG(glsl_type::mat4_type, v120, 1, m); - - ir_variable *SubFactor00 = body.make_temp(glsl_type::float_type, "SubFactor00"); - ir_variable *SubFactor01 = body.make_temp(glsl_type::float_type, "SubFactor01"); - ir_variable *SubFactor02 = body.make_temp(glsl_type::float_type, "SubFactor02"); - ir_variable *SubFactor03 = body.make_temp(glsl_type::float_type, "SubFactor03"); - ir_variable *SubFactor04 = body.make_temp(glsl_type::float_type, "SubFactor04"); - ir_variable *SubFactor05 = body.make_temp(glsl_type::float_type, "SubFactor05"); - ir_variable *SubFactor06 = body.make_temp(glsl_type::float_type, "SubFactor06"); - ir_variable *SubFactor07 = body.make_temp(glsl_type::float_type, "SubFactor07"); - ir_variable *SubFactor08 = body.make_temp(glsl_type::float_type, "SubFactor08"); - ir_variable *SubFactor09 = body.make_temp(glsl_type::float_type, "SubFactor09"); - ir_variable *SubFactor10 = body.make_temp(glsl_type::float_type, "SubFactor10"); - ir_variable *SubFactor11 = body.make_temp(glsl_type::float_type, "SubFactor11"); - ir_variable *SubFactor12 = body.make_temp(glsl_type::float_type, "SubFactor12"); - ir_variable *SubFactor13 = body.make_temp(glsl_type::float_type, "SubFactor13"); - ir_variable *SubFactor14 = body.make_temp(glsl_type::float_type, "SubFactor14"); - ir_variable *SubFactor15 = body.make_temp(glsl_type::float_type, "SubFactor15"); - ir_variable *SubFactor16 = body.make_temp(glsl_type::float_type, "SubFactor16"); - ir_variable *SubFactor17 = body.make_temp(glsl_type::float_type, "SubFactor17"); - ir_variable *SubFactor18 = body.make_temp(glsl_type::float_type, "SubFactor18"); +builtin_builder::_inverse_mat4(builtin_available_predicate avail, const glsl_type *type) +{ + ir_variable *m = in_var(type, "m"); + const glsl_type *btype = type->get_base_type(); + MAKE_SIG(type, avail, 1, m); + + ir_variable *SubFactor00 = body.make_temp(btype, "SubFactor00"); + ir_variable *SubFactor01 = body.make_temp(btype, "SubFactor01"); + ir_variable *SubFactor02 = body.make_temp(btype, "SubFactor02"); + ir_variable *SubFactor03 = body.make_temp(btype, "SubFactor03"); + ir_variable *SubFactor04 = body.make_temp(btype, "SubFactor04"); + ir_variable *SubFactor05 = body.make_temp(btype, "SubFactor05"); + ir_variable *SubFactor06 = body.make_temp(btype, "SubFactor06"); + ir_variable *SubFactor07 = body.make_temp(btype, "SubFactor07"); + ir_variable *SubFactor08 = body.make_temp(btype, "SubFactor08"); + ir_variable *SubFactor09 = body.make_temp(btype, "SubFactor09"); + ir_variable *SubFactor10 = body.make_temp(btype, "SubFactor10"); + ir_variable *SubFactor11 = body.make_temp(btype, "SubFactor11"); + ir_variable *SubFactor12 = body.make_temp(btype, "SubFactor12"); + ir_variable *SubFactor13 = body.make_temp(btype, "SubFactor13"); + ir_variable *SubFactor14 = body.make_temp(btype, "SubFactor14"); + ir_variable *SubFactor15 = body.make_temp(btype, "SubFactor15"); + ir_variable *SubFactor16 = body.make_temp(btype, "SubFactor16"); + ir_variable *SubFactor17 = body.make_temp(btype, "SubFactor17"); + ir_variable *SubFactor18 = body.make_temp(btype, "SubFactor18"); body.emit(assign(SubFactor00, sub(mul(matrix_elt(m, 2, 2), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 2), matrix_elt(m, 2, 3))))); body.emit(assign(SubFactor01, sub(mul(matrix_elt(m, 2, 1), matrix_elt(m, 3, 3)), mul(matrix_elt(m, 3, 1), matrix_elt(m, 2, 3))))); @@ -3598,7 +3818,7 @@ builtin_builder::_inverse_mat4() body.emit(assign(SubFactor17, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 2)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 2))))); body.emit(assign(SubFactor18, sub(mul(matrix_elt(m, 1, 0), matrix_elt(m, 2, 1)), mul(matrix_elt(m, 2, 0), matrix_elt(m, 1, 1))))); - ir_variable *adj = body.make_temp(glsl_type::mat4_type, "adj"); + ir_variable *adj = body.make_temp(btype == glsl_type::float_type ? glsl_type::mat4_type : glsl_type::dmat4_type, "adj"); body.emit(assign(array_ref(adj, 0), add(sub(mul(matrix_elt(m, 1, 1), SubFactor00), mul(matrix_elt(m, 1, 2), SubFactor01)), @@ -4270,12 +4490,12 @@ builtin_builder::_findMSB(const glsl_type *type) } ir_function_signature * -builtin_builder::_fma(const glsl_type *type) +builtin_builder::_fma(builtin_available_predicate avail, const glsl_type *type) { ir_variable *a = in_var(type, "a"); ir_variable *b = in_var(type, "b"); ir_variable *c = in_var(type, "c"); - MAKE_SIG(type, gpu_shader5, 3, a, b, c); + MAKE_SIG(type, avail, 3, a, b, c); body.emit(ret(ir_builder::fma(a, b, c))); @@ -4285,7 +4505,20 @@ builtin_builder::_fma(const glsl_type *type) ir_function_signature * builtin_builder::_ldexp(const glsl_type *x_type, const glsl_type *exp_type) { - return binop(ir_binop_ldexp, gpu_shader5, x_type, x_type, exp_type); + return binop(ir_binop_ldexp, x_type->base_type == GLSL_TYPE_DOUBLE ? fp64 : gpu_shader5, x_type, x_type, exp_type); +} + +ir_function_signature * +builtin_builder::_dfrexp(const glsl_type *x_type, const glsl_type *exp_type) +{ + ir_variable *x = in_var(x_type, "x"); + ir_variable *exponent = out_var(exp_type, "exp"); + MAKE_SIG(x_type, fp64, 2, x, exponent); + + body.emit(assign(exponent, expr(ir_unop_frexp_exp, x))); + + body.emit(ret(expr(ir_unop_frexp_sig, x))); + return sig; } ir_function_signature * |