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authorTimothy Arceri <[email protected]>2014-08-18 21:46:44 -1000
committerTimothy Arceri <[email protected]>2015-04-27 21:31:08 +1000
commitca9e280d897a307c485ef4dc7163e1f6900dc768 (patch)
tree8b2f6d012f15346e7c76b559c90d250956e22c8d /src/glsl
parentf00c5f85b82efe9535b18dbf97c4591fb28aeae6 (diff)
glsl: replace while loop with without_array function
Signed-off-by: Timothy Arceri <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_to_hir.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 78369360f19..18b82e3bec9 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -3532,9 +3532,7 @@ ast_declarator_list::hir(exec_list *instructions,
* vectors. Vertex shader inputs cannot be arrays or
* structures."
*/
- const glsl_type *check_type = var->type;
- while (check_type->is_array())
- check_type = check_type->element_type();
+ const glsl_type *check_type = var->type->without_array();
switch (check_type->base_type) {
case GLSL_TYPE_FLOAT: