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authorPaul Berry <[email protected]>2011-08-11 15:23:33 -0700
committerPaul Berry <[email protected]>2011-09-08 09:37:45 -0700
commit37bb1c4de2eb2fa80d09b6e8dc8f39814d790e09 (patch)
treedabb4d638b9989d610a909f74b5412bebc9cbac1 /src/glsl
parent93b9758d01e2542ec3c2b8672cca0ae19b257aac (diff)
glsl: Check that gl_ClipDistance[] is not sized too large.
Fixes piglit tests clip-distance-explicit-too-large-with-access.{frag,vert} and clip-distance-explicit-too-large.{frag,vert}. Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_to_hir.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index fbb2c146140..a4eaf857058 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -912,6 +912,21 @@ check_builtin_array_max_size(const char *name, unsigned size,
"be larger than gl_MaxTextureCoords (%u)\n",
state->Const.MaxTextureCoords);
return true;
+ } else if (strcmp("gl_ClipDistance", name) == 0
+ && size > state->Const.MaxClipPlanes) {
+ /* From section 7.1 (Vertex Shader Special Variables) of the
+ * GLSL 1.30 spec:
+ *
+ * "The gl_ClipDistance array is predeclared as unsized and
+ * must be sized by the shader either redeclaring it with a
+ * size or indexing it only with integral constant
+ * expressions. ... The size can be at most
+ * gl_MaxClipDistances."
+ */
+ _mesa_glsl_error(&loc, state, "`gl_ClipDistance' array size cannot "
+ "be larger than gl_MaxClipDistances (%u)\n",
+ state->Const.MaxClipPlanes);
+ return true;
}
return false;
}