diff options
author | Kenneth Graunke <[email protected]> | 2014-10-16 09:28:42 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2014-10-21 18:53:13 -0700 |
commit | 32364a1fe58a09914daf4eef96674969167665d7 (patch) | |
tree | ac2f6c1ca616226741e34f9b96908a80e6f39c94 /src/glsl | |
parent | 36310d9d56510ef50318bbb370f6c3d27ba09ebd (diff) |
glsl: Delete unused gl_uniform_driver_format enum values.
A while back, Matt made the uniform upload functions simply upload
ctx->Const.UniformBooleanTrue for boolean values instead of 0/1, which
removed the need to convert it later. We also set UniformBooleanTrue to
1.0f for drivers which want to treat booleans as 0.0/1.0f.
Nothing ever sets these, so they are dead.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Tapani Pälli <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ir_uniform.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/src/glsl/ir_uniform.h b/src/glsl/ir_uniform.h index 2f73528257e..b9ecf7cdd3c 100644 --- a/src/glsl/ir_uniform.h +++ b/src/glsl/ir_uniform.h @@ -45,17 +45,6 @@ extern "C" { enum PACKED gl_uniform_driver_format { uniform_native = 0, /**< Store data in the native format. */ uniform_int_float, /**< Store integer data as floats. */ - uniform_bool_float, /**< Store boolean data as floats. */ - - /** - * Store boolean data as integer using 1 for \c true. - */ - uniform_bool_int_0_1, - - /** - * Store boolean data as integer using ~0 for \c true. - */ - uniform_bool_int_0_not0 }; struct gl_uniform_driver_storage { |