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authorIan Romanick <[email protected]>2013-01-21 22:41:13 -0500
committerIan Romanick <[email protected]>2013-01-25 09:07:34 -0500
commit141e9d42f518fb113dcaf01fcb0c82b14726ebd6 (patch)
treea6c7ad21707060d1db13fedaf3d5b488d0e1dadd /src/glsl
parent6a0c1bc16334b72de25e57d0c7e0a72dcd7c5ecf (diff)
glsl: Modify uniform_field_visitor::visit_field to take a row_major parameter
Not used yet, but the UBO layout visitor will use this. v2: Remove a spruious hunk. This is moved to the patch "glsl: Remove ir_variable::uniform_block". Suggested by Carl Worth. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/link_uniforms.cpp14
-rw-r--r--src/glsl/linker.h4
2 files changed, 13 insertions, 5 deletions
diff --git a/src/glsl/link_uniforms.cpp b/src/glsl/link_uniforms.cpp
index c5661bb2f47..90d46da0721 100644
--- a/src/glsl/link_uniforms.cpp
+++ b/src/glsl/link_uniforms.cpp
@@ -73,7 +73,7 @@ uniform_field_visitor::process(ir_variable *var)
recursion(var->type, &name, strlen(name), false);
ralloc_free(name);
} else {
- this->visit_field(t, var->name);
+ this->visit_field(t, var->name, false);
}
}
@@ -109,7 +109,7 @@ uniform_field_visitor::recursion(const glsl_type *t, char **name,
t->fields.structure[i].row_major);
}
} else {
- this->visit_field(t, *name);
+ this->visit_field(t, *name, row_major);
}
}
@@ -159,11 +159,14 @@ public:
unsigned num_shader_uniform_components;
private:
- virtual void visit_field(const glsl_type *type, const char *name)
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
+ (void) row_major;
+
/* Count the number of samplers regardless of whether the uniform is
* already in the hash table. The hash table prevents adding the same
* uniform for multiple shader targets, but in this case we want to
@@ -263,11 +266,14 @@ public:
int ubo_byte_offset;
private:
- virtual void visit_field(const glsl_type *type, const char *name)
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major)
{
assert(!type->is_record());
assert(!(type->is_array() && type->fields.array->is_record()));
+ (void) row_major;
+
unsigned id;
bool found = this->map->get(id, name);
assert(found);
diff --git a/src/glsl/linker.h b/src/glsl/linker.h
index e69098afdc3..0ad217f841c 100644
--- a/src/glsl/linker.h
+++ b/src/glsl/linker.h
@@ -90,8 +90,10 @@ protected:
*
* \param type Type of the field.
* \param name Fully qualified name of the field.
+ * \param row_major For a matrix type, is it stored row-major.
*/
- virtual void visit_field(const glsl_type *type, const char *name) = 0;
+ virtual void visit_field(const glsl_type *type, const char *name,
+ bool row_major) = 0;
private:
/**