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authorIago Toral Quiroga <[email protected]>2015-10-09 13:54:41 +0200
committerIago Toral Quiroga <[email protected]>2015-10-14 08:11:13 +0200
commit56e2bdbca36a20f2601d32830a7b4ef556803ebe (patch)
treee6534b936c91fa19d693896aa80904d6a73b7f84 /src/glsl
parentd31f98a272e429d5782192919b7628494ad1adf3 (diff)
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/lower_ubo_reference.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp
index 6886f1439ec..da2713e4ab5 100644
--- a/src/glsl/lower_ubo_reference.cpp
+++ b/src/glsl/lower_ubo_reference.cpp
@@ -277,10 +277,20 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var,
interface_field_name(mem_ctx, (char *) var->get_interface_type()->name,
deref, &nonconst_block_index);
- /* Locate the ubo block by interface name */
+ /* Locate the block by interface name */
+ this->is_shader_storage = var->is_in_shader_storage_block();
+ unsigned num_blocks;
+ struct gl_uniform_block **blocks;
+ if (this->is_shader_storage) {
+ num_blocks = shader->NumShaderStorageBlocks;
+ blocks = shader->ShaderStorageBlocks;
+ } else {
+ num_blocks = shader->NumUniformBlocks;
+ blocks = shader->UniformBlocks;
+ }
this->uniform_block = NULL;
- for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) {
- if (strcmp(field_name, shader->BufferInterfaceBlocks[i].Name) == 0) {
+ for (unsigned i = 0; i < num_blocks; i++) {
+ if (strcmp(field_name, blocks[i]->Name) == 0) {
ir_constant *index = new(mem_ctx) ir_constant(i);
@@ -292,12 +302,8 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var,
this->uniform_block = index;
}
- this->is_shader_storage = shader->BufferInterfaceBlocks[i].IsShaderStorage;
-
- struct gl_uniform_block *block = &shader->BufferInterfaceBlocks[i];
-
this->ubo_var = var->is_interface_instance()
- ? &block->Uniforms[0] : &block->Uniforms[var->data.location];
+ ? &blocks[i]->Uniforms[0] : &blocks[i]->Uniforms[var->data.location];
break;
}