diff options
author | Iago Toral Quiroga <[email protected]> | 2015-10-09 13:54:41 +0200 |
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committer | Iago Toral Quiroga <[email protected]> | 2015-10-14 08:11:13 +0200 |
commit | 56e2bdbca36a20f2601d32830a7b4ef556803ebe (patch) | |
tree | e6534b936c91fa19d693896aa80904d6a73b7f84 /src/glsl | |
parent | d31f98a272e429d5782192919b7628494ad1adf3 (diff) |
glsl/lower_ubo_reference: lower UBOs and SSBOs to separate index spaces
Reviewed-by: Kristian Høgsberg <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/lower_ubo_reference.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/src/glsl/lower_ubo_reference.cpp b/src/glsl/lower_ubo_reference.cpp index 6886f1439ec..da2713e4ab5 100644 --- a/src/glsl/lower_ubo_reference.cpp +++ b/src/glsl/lower_ubo_reference.cpp @@ -277,10 +277,20 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var, interface_field_name(mem_ctx, (char *) var->get_interface_type()->name, deref, &nonconst_block_index); - /* Locate the ubo block by interface name */ + /* Locate the block by interface name */ + this->is_shader_storage = var->is_in_shader_storage_block(); + unsigned num_blocks; + struct gl_uniform_block **blocks; + if (this->is_shader_storage) { + num_blocks = shader->NumShaderStorageBlocks; + blocks = shader->ShaderStorageBlocks; + } else { + num_blocks = shader->NumUniformBlocks; + blocks = shader->UniformBlocks; + } this->uniform_block = NULL; - for (unsigned i = 0; i < shader->NumBufferInterfaceBlocks; i++) { - if (strcmp(field_name, shader->BufferInterfaceBlocks[i].Name) == 0) { + for (unsigned i = 0; i < num_blocks; i++) { + if (strcmp(field_name, blocks[i]->Name) == 0) { ir_constant *index = new(mem_ctx) ir_constant(i); @@ -292,12 +302,8 @@ lower_ubo_reference_visitor::setup_for_load_or_store(ir_variable *var, this->uniform_block = index; } - this->is_shader_storage = shader->BufferInterfaceBlocks[i].IsShaderStorage; - - struct gl_uniform_block *block = &shader->BufferInterfaceBlocks[i]; - this->ubo_var = var->is_interface_instance() - ? &block->Uniforms[0] : &block->Uniforms[var->data.location]; + ? &blocks[i]->Uniforms[0] : &blocks[i]->Uniforms[var->data.location]; break; } |