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author | Ian Romanick <[email protected]> | 2015-10-08 11:13:00 -0700 |
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committer | Emil Velikov <[email protected]> | 2015-10-21 14:23:20 +0100 |
commit | 3b238aa08f527838f64d5880e6b017ba6b86cd2b (patch) | |
tree | 0fb2ba98d3d71dee08396c0e2b62957406fa0adb /src/glsl | |
parent | cd6ff70856f939bd1c1fbe3e5fb09a114e6f164d (diff) |
ff_fragment_shader: Use binding to set the sampler unit
This is the way layout(binding=xxx) works from GLSL. The old method
just happened to work (and significantly predated support for
layout(binding=xxx)), but future changes will break this.
v2: Remove some stale comments. Suggested by Matt and Chris Forbes.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Cc: "10.6 11.0" <[email protected]>
(cherry picked from commit 8acce5d53af44a3d1d05a26e69559fd35f835de4)
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions