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authorSamuel Iglesias Gonsalvez <[email protected]>2015-03-17 12:17:27 +0100
committerSamuel Iglesias Gonsalvez <[email protected]>2015-07-14 07:04:03 +0200
commit3095ee9b8bd4154cc63b6332c21b16954555e241 (patch)
treeaafb45eae05c8017eba107348fa234ffe376e8cb /src/glsl
parent75df8f00192415eb4ad378708ff3745390931b4e (diff)
mesa: define ARB_shader_storage_buffer_object extension
Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y3
-rw-r--r--src/glsl/glsl_parser_extras.cpp63
-rw-r--r--src/glsl/glsl_parser_extras.h7
3 files changed, 42 insertions, 31 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index a11b6b2c7c8..ed1bffbde3c 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -2483,6 +2483,9 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio
if (extensions->ARB_shader_precision)
add_builtin_define(parser, "GL_ARB_shader_precision", 1);
+
+ if (extensions->ARB_shader_storage_buffer_object)
+ add_builtin_define(parser, "GL_ARB_shader_storage_buffer_object", 1);
}
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 046d5d7b5bf..0d7e5215672 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -551,37 +551,38 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* ARB extensions go here, sorted alphabetically.
*/
- EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
- EXT(ARB_compute_shader, true, false, ARB_compute_shader),
- EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
- EXT(ARB_derivative_control, true, false, ARB_derivative_control),
- EXT(ARB_draw_buffers, true, false, dummy_true),
- EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
- EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
- EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
- EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
- EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
- EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
- EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
- EXT(ARB_sample_shading, true, false, ARB_sample_shading),
- EXT(ARB_separate_shader_objects, true, false, dummy_true),
- EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
- EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
- EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
- EXT(ARB_shader_precision, true, false, ARB_shader_precision),
- EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
- EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
- EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
- EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
- EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
- EXT(ARB_texture_gather, true, false, ARB_texture_gather),
- EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
- EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
- EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
- EXT(ARB_texture_rectangle, true, false, dummy_true),
- EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
- EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
- EXT(ARB_viewport_array, true, false, ARB_viewport_array),
+ EXT(ARB_arrays_of_arrays, true, false, ARB_arrays_of_arrays),
+ EXT(ARB_compute_shader, true, false, ARB_compute_shader),
+ EXT(ARB_conservative_depth, true, false, ARB_conservative_depth),
+ EXT(ARB_derivative_control, true, false, ARB_derivative_control),
+ EXT(ARB_draw_buffers, true, false, dummy_true),
+ EXT(ARB_draw_instanced, true, false, ARB_draw_instanced),
+ EXT(ARB_explicit_attrib_location, true, false, ARB_explicit_attrib_location),
+ EXT(ARB_explicit_uniform_location, true, false, ARB_explicit_uniform_location),
+ EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions),
+ EXT(ARB_fragment_layer_viewport, true, false, ARB_fragment_layer_viewport),
+ EXT(ARB_gpu_shader5, true, false, ARB_gpu_shader5),
+ EXT(ARB_gpu_shader_fp64, true, false, ARB_gpu_shader_fp64),
+ EXT(ARB_sample_shading, true, false, ARB_sample_shading),
+ EXT(ARB_separate_shader_objects, true, false, dummy_true),
+ EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters),
+ EXT(ARB_shader_bit_encoding, true, false, ARB_shader_bit_encoding),
+ EXT(ARB_shader_image_load_store, true, false, ARB_shader_image_load_store),
+ EXT(ARB_shader_precision, true, false, ARB_shader_precision),
+ EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export),
+ EXT(ARB_shader_storage_buffer_object, true, false, ARB_shader_storage_buffer_object),
+ EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod),
+ EXT(ARB_shading_language_420pack, true, false, ARB_shading_language_420pack),
+ EXT(ARB_shading_language_packing, true, false, ARB_shading_language_packing),
+ EXT(ARB_texture_cube_map_array, true, false, ARB_texture_cube_map_array),
+ EXT(ARB_texture_gather, true, false, ARB_texture_gather),
+ EXT(ARB_texture_multisample, true, false, ARB_texture_multisample),
+ EXT(ARB_texture_query_levels, true, false, ARB_texture_query_levels),
+ EXT(ARB_texture_query_lod, true, false, ARB_texture_query_lod),
+ EXT(ARB_texture_rectangle, true, false, dummy_true),
+ EXT(ARB_uniform_buffer_object, true, false, ARB_uniform_buffer_object),
+ EXT(ARB_vertex_attrib_64bit, true, false, ARB_vertex_attrib_64bit),
+ EXT(ARB_viewport_array, true, false, ARB_viewport_array),
/* KHR extensions go here, sorted alphabetically.
*/
diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h
index 02ddbbd14be..4996b845044 100644
--- a/src/glsl/glsl_parser_extras.h
+++ b/src/glsl/glsl_parser_extras.h
@@ -215,6 +215,11 @@ struct _mesa_glsl_parse_state {
return ARB_uniform_buffer_object_enable || is_version(140, 300);
}
+ bool has_shader_storage_buffer_objects() const
+ {
+ return ARB_shader_storage_buffer_object_enable || is_version(430, 0);
+ }
+
bool has_separate_shader_objects() const
{
return ARB_separate_shader_objects_enable || is_version(410, 310)
@@ -462,6 +467,8 @@ struct _mesa_glsl_parse_state {
bool ARB_shader_precision_warn;
bool ARB_shader_stencil_export_enable;
bool ARB_shader_stencil_export_warn;
+ bool ARB_shader_storage_buffer_object_enable;
+ bool ARB_shader_storage_buffer_object_warn;
bool ARB_shader_texture_lod_enable;
bool ARB_shader_texture_lod_warn;
bool ARB_shading_language_420pack_enable;