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authorPaul Berry <[email protected]>2012-12-04 11:11:02 -0800
committerPaul Berry <[email protected]>2012-12-14 10:48:28 -0800
commit18392443d448e083187d085965375e7de910b18a (patch)
tree7d863ce5197c886f294224adb960fdb72561f57f /src/glsl
parentd249159fe6555d5d0fd44d3b661f796a2eb168d6 (diff)
glsl/lower_clip_distance: Update symbol table.
This patch modifies the clip distance lowering pass so that the new symbol it generates (glClipDistanceMESA) is added to the shader's symbol table. This will allow a later patch to modify the linker so that it finds transform feedback varyings using the symbol table rather than having to iterate through all the declarations in the shader. Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ir_optimization.h2
-rw-r--r--src/glsl/linker.cpp5
-rw-r--r--src/glsl/lower_clip_distance.cpp8
3 files changed, 10 insertions, 5 deletions
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 2220d511e96..628096e7cd2 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -72,7 +72,7 @@ bool lower_noise(exec_list *instructions);
bool lower_variable_index_to_cond_assign(exec_list *instructions,
bool lower_input, bool lower_output, bool lower_temp, bool lower_uniform);
bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_clip_distance(exec_list *instructions);
+bool lower_clip_distance(gl_shader *shader);
void lower_output_reads(exec_list *instructions);
void lower_ubo_reference(struct gl_shader *shader, exec_list *instructions);
bool optimize_redundant_jumps(exec_list *instructions);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 29fc5d841b9..802323e32f0 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2568,8 +2568,9 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
if (!prog->LinkStatus)
goto done;
- if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
- lower_clip_distance(prog->_LinkedShaders[i]->ir);
+ if (ctx->ShaderCompilerOptions[i].LowerClipDistance) {
+ lower_clip_distance(prog->_LinkedShaders[i]);
+ }
unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
diff --git a/src/glsl/lower_clip_distance.cpp b/src/glsl/lower_clip_distance.cpp
index 0316914714f..09bdc36e169 100644
--- a/src/glsl/lower_clip_distance.cpp
+++ b/src/glsl/lower_clip_distance.cpp
@@ -45,6 +45,7 @@
* LowerClipDistance flag in gl_shader_compiler_options to true.
*/
+#include "glsl_symbol_table.h"
#include "ir_hierarchical_visitor.h"
#include "ir.h"
@@ -334,11 +335,14 @@ lower_clip_distance_visitor::visit_leave(ir_call *ir)
bool
-lower_clip_distance(exec_list *instructions)
+lower_clip_distance(gl_shader *shader)
{
lower_clip_distance_visitor v;
- visit_list_elements(&v, instructions);
+ visit_list_elements(&v, shader->ir);
+
+ if (v.new_clip_distance_var)
+ shader->symbols->add_variable(v.new_clip_distance_var);
return v.progress;
}