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authorIago Toral Quiroga <[email protected]>2015-06-18 13:52:21 +0200
committerJason Ekstrand <[email protected]>2015-08-03 09:40:47 -0700
commit01f6235020f9f0c2bc1a6e6ea9bd15c22fb2bcf5 (patch)
tree5b975529153843f332d18ef7fc4b37658d7f7b24 /src/glsl
parent5e839727ed2378a01d3b657bad83abd4728e8da6 (diff)
nir/nir_lower_io: Add vec4 support
The current implementation operates in scalar mode only, so add a vec4 mode where types are padded to vec4 sizes. This will be useful in the i965 driver for its vec4 nir backend (and possbly other drivers that have vec4-based shaders). Reviewed-by: Jason Ekstrand <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/nir.h18
-rw-r--r--src/glsl/nir/nir_lower_io.c87
2 files changed, 78 insertions, 27 deletions
diff --git a/src/glsl/nir/nir.h b/src/glsl/nir/nir.h
index 6c954c0ef7c..d9daaa2e7e2 100644
--- a/src/glsl/nir/nir.h
+++ b/src/glsl/nir/nir.h
@@ -1641,14 +1641,16 @@ void nir_lower_global_vars_to_local(nir_shader *shader);
void nir_lower_locals_to_regs(nir_shader *shader);
-void nir_assign_var_locations_scalar(struct exec_list *var_list,
- unsigned *size);
-void nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
- struct exec_list *var_list,
- unsigned *direct_size,
- unsigned *size);
-
-void nir_lower_io(nir_shader *shader);
+void nir_assign_var_locations(struct exec_list *var_list,
+ unsigned *size,
+ bool is_scalar);
+void nir_assign_var_locations_direct_first(nir_shader *shader,
+ struct exec_list *var_list,
+ unsigned *direct_size,
+ unsigned *size,
+ bool is_scalar);
+
+void nir_lower_io(nir_shader *shader, bool is_scalar);
void nir_lower_vars_to_ssa(nir_shader *shader);
diff --git a/src/glsl/nir/nir_lower_io.c b/src/glsl/nir/nir_lower_io.c
index f6e5e2beda4..3c179299bd9 100644
--- a/src/glsl/nir/nir_lower_io.c
+++ b/src/glsl/nir/nir_lower_io.c
@@ -29,19 +29,56 @@
/*
* This lowering pass converts references to input/output variables with
* loads/stores to actual input/output intrinsics.
- *
- * NOTE: This pass really only works for scalar backends at the moment due
- * to the way it packes the input/output data.
*/
#include "nir.h"
struct lower_io_state {
void *mem_ctx;
+ bool is_scalar;
};
+static int
+type_size_vec4(const struct glsl_type *type)
+{
+ unsigned int i;
+ int size;
+
+ switch (glsl_get_base_type(type)) {
+ case GLSL_TYPE_UINT:
+ case GLSL_TYPE_INT:
+ case GLSL_TYPE_FLOAT:
+ case GLSL_TYPE_BOOL:
+ if (glsl_type_is_matrix(type)) {
+ return glsl_get_matrix_columns(type);
+ } else {
+ return 1;
+ }
+ case GLSL_TYPE_ARRAY:
+ return type_size_vec4(glsl_get_array_element(type)) * glsl_get_length(type);
+ case GLSL_TYPE_STRUCT:
+ size = 0;
+ for (i = 0; i < glsl_get_length(type); i++) {
+ size += type_size_vec4(glsl_get_struct_field(type, i));
+ }
+ return size;
+ case GLSL_TYPE_SAMPLER:
+ return 0;
+ case GLSL_TYPE_ATOMIC_UINT:
+ return 0;
+ case GLSL_TYPE_IMAGE:
+ case GLSL_TYPE_VOID:
+ case GLSL_TYPE_DOUBLE:
+ case GLSL_TYPE_ERROR:
+ case GLSL_TYPE_INTERFACE:
+ unreachable("not reached");
+ }
+
+ return 0;
+}
+
static unsigned
-type_size(const struct glsl_type *type)
+type_size_scalar(const struct glsl_type *type)
{
unsigned int size, i;
@@ -52,11 +89,11 @@ type_size(const struct glsl_type *type)
case GLSL_TYPE_BOOL:
return glsl_get_components(type);
case GLSL_TYPE_ARRAY:
- return type_size(glsl_get_array_element(type)) * glsl_get_length(type);
+ return type_size_scalar(glsl_get_array_element(type)) * glsl_get_length(type);
case GLSL_TYPE_STRUCT:
size = 0;
for (i = 0; i < glsl_get_length(type); i++) {
- size += type_size(glsl_get_struct_field(type, i));
+ size += type_size_scalar(glsl_get_struct_field(type, i));
}
return size;
case GLSL_TYPE_SUBROUTINE:
@@ -78,8 +115,17 @@ type_size(const struct glsl_type *type)
return 0;
}
+static unsigned
+type_size(const struct glsl_type *type, bool is_scalar)
+{
+ if (is_scalar)
+ return type_size_scalar(type);
+ else
+ return type_size_vec4(type);
+}
+
void
-nir_assign_var_locations_scalar(struct exec_list *var_list, unsigned *size)
+nir_assign_var_locations(struct exec_list *var_list, unsigned *size, bool is_scalar)
{
unsigned location = 0;
@@ -93,7 +139,7 @@ nir_assign_var_locations_scalar(struct exec_list *var_list, unsigned *size)
continue;
var->data.driver_location = location;
- location += type_size(var->type);
+ location += type_size(var->type, is_scalar);
}
*size = location;
@@ -139,10 +185,11 @@ mark_indirect_uses_block(nir_block *block, void *void_state)
* assigns locations to variables that are used indirectly.
*/
void
-nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
- struct exec_list *var_list,
- unsigned *direct_size,
- unsigned *size)
+nir_assign_var_locations_direct_first(nir_shader *shader,
+ struct exec_list *var_list,
+ unsigned *direct_size,
+ unsigned *size,
+ bool is_scalar)
{
struct set *indirect_set = _mesa_set_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
@@ -164,7 +211,7 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
continue;
var->data.driver_location = location;
- location += type_size(var->type);
+ location += type_size(var->type, is_scalar);
}
*direct_size = location;
@@ -178,7 +225,7 @@ nir_assign_var_locations_scalar_direct_first(nir_shader *shader,
continue;
var->data.driver_location = location;
- location += type_size(var->type);
+ location += type_size(var->type, is_scalar);
}
*size = location;
@@ -200,7 +247,7 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
if (tail->deref_type == nir_deref_type_array) {
nir_deref_array *deref_array = nir_deref_as_array(tail);
- unsigned size = type_size(tail->type);
+ unsigned size = type_size(tail->type, state->is_scalar);
base_offset += size * deref_array->base_offset;
@@ -242,7 +289,8 @@ get_io_offset(nir_deref_var *deref, nir_instr *instr, nir_src *indirect,
nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
for (unsigned i = 0; i < deref_struct->index; i++)
- base_offset += type_size(glsl_get_struct_field(parent_type, i));
+ base_offset += type_size(glsl_get_struct_field(parent_type, i),
+ state->is_scalar);
}
}
@@ -355,11 +403,12 @@ nir_lower_io_block(nir_block *block, void *void_state)
}
static void
-nir_lower_io_impl(nir_function_impl *impl)
+nir_lower_io_impl(nir_function_impl *impl, bool is_scalar)
{
struct lower_io_state state;
state.mem_ctx = ralloc_parent(impl);
+ state.is_scalar = is_scalar;
nir_foreach_block(impl, nir_lower_io_block, &state);
@@ -368,10 +417,10 @@ nir_lower_io_impl(nir_function_impl *impl)
}
void
-nir_lower_io(nir_shader *shader)
+nir_lower_io(nir_shader *shader, bool is_scalar)
{
nir_foreach_overload(shader, overload) {
if (overload->impl)
- nir_lower_io_impl(overload->impl);
+ nir_lower_io_impl(overload->impl, is_scalar);
}
}