diff options
author | Eric Anholt <[email protected]> | 2013-06-12 17:21:44 -0700 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-08-01 20:23:43 -0700 |
commit | 010a6a8fd343537101e7ac5e8dfcf9b07fc841fb (patch) | |
tree | fe1aeaecbac4ad1c965e24a3ed43be652b6433cb /src/glsl | |
parent | 624b7bac76c3f70a3a110d114a3c1c327d3dad5f (diff) |
glsl: Export the compiler's GS layout qualifiers to the gl_shader.
Next step is to validate them at link time.
v2 (Paul Berry <[email protected]>): Don't attempt to export the
layout qualifiers in the event of a compile error, since some of them
are set up by ast_to_hir(), and ast_to_hir() isn't guaranteed to have
run in the event of a compile error.
Reviewed-by: Kenneth Graunke <[email protected]>
v3 (Paul Berry <[email protected]>): Use PRIM_UNKNOWN to
represent "not set in this shader".
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index a962742e439..88f04836595 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -1414,6 +1414,34 @@ ast_struct_specifier::ast_struct_specifier(const char *identifier, is_declaration = true; } +static void +set_shader_inout_layout(struct gl_shader *shader, + struct _mesa_glsl_parse_state *state) +{ + if (shader->Type != GL_GEOMETRY_SHADER) { + /* Should have been prevented by the parser. */ + assert(!state->gs_input_prim_type_specified); + assert(!state->out_qualifier->flags.i); + return; + } + + shader->Geom.VerticesOut = 0; + if (state->out_qualifier->flags.q.max_vertices) + shader->Geom.VerticesOut = state->out_qualifier->max_vertices; + + if (state->gs_input_prim_type_specified) { + shader->Geom.InputType = state->gs_input_prim_type; + } else { + shader->Geom.InputType = PRIM_UNKNOWN; + } + + if (state->out_qualifier->flags.q.prim_type) { + shader->Geom.OutputType = state->out_qualifier->prim_type; + } else { + shader->Geom.OutputType = PRIM_UNKNOWN; + } +} + extern "C" { void @@ -1489,6 +1517,9 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader, shader->UniformBlocks = state->uniform_blocks; ralloc_steal(shader, shader->UniformBlocks); + if (!state->error) + set_shader_inout_layout(shader, state); + /* Retain any live IR, but trash the rest. */ reparent_ir(shader->ir, shader->ir); |