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authorTapani Pälli <[email protected]>2015-06-29 15:23:45 +0300
committerTapani Pälli <[email protected]>2015-07-01 14:40:34 +0300
commitf045b8b2ff5ac75da3e092f482fd1717571d8462 (patch)
treef5e7f698f6df2d3da98501095828936d61f5c2d9 /src/glsl
parent73afa31f07fe4af605088f6590edc4227652c482 (diff)
glsl: create program resource list after LinkShader
Resource list can be created properly only after LinkShader hook has been called to make sure all dead variables have been removed. Signed-off-by: Tapani Pälli <[email protected]> Reviewed-by: Martin Peres <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90925
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/linker.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index e0ce00ce5b9..71a45e8db9c 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -3242,10 +3242,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
}
}
- build_program_resource_list(ctx, prog);
- if (!prog->LinkStatus)
- goto done;
-
/* FINISHME: Assign fragment shader output locations. */
done: