diff options
author | Tapani Pälli <[email protected]> | 2015-06-29 15:23:45 +0300 |
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committer | Tapani Pälli <[email protected]> | 2015-07-01 14:40:34 +0300 |
commit | f045b8b2ff5ac75da3e092f482fd1717571d8462 (patch) | |
tree | f5e7f698f6df2d3da98501095828936d61f5c2d9 /src/glsl | |
parent | 73afa31f07fe4af605088f6590edc4227652c482 (diff) |
glsl: create program resource list after LinkShader
Resource list can be created properly only after LinkShader hook
has been called to make sure all dead variables have been removed.
Signed-off-by: Tapani Pälli <[email protected]>
Reviewed-by: Martin Peres <[email protected]>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=90925
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index e0ce00ce5b9..71a45e8db9c 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -3242,10 +3242,6 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) } } - build_program_resource_list(ctx, prog); - if (!prog->LinkStatus) - goto done; - /* FINISHME: Assign fragment shader output locations. */ done: |