diff options
author | Matt Turner <[email protected]> | 2015-03-27 17:13:51 -0700 |
---|---|---|
committer | Matt Turner <[email protected]> | 2015-03-31 14:01:15 -0700 |
commit | 2c38f891ad82881cd3cc6e4323bfca7bdb13d13a (patch) | |
tree | bd04bc7cc008aea3ea525f5f1bfe03a45dd80d14 /src/glsl | |
parent | cf2dc1624fe711ad0aa89322a1142eae46bbfc30 (diff) |
glsl: Reassociate multiplication of mat*mat*vec.
The typical case of mat4*mat4*vec4 is 80 scalar multiplications, but
mat4*(mat4*vec4) is only 32.
On HSW (with vec4 vertex shaders):
instructions in affected programs: 4420 -> 3194 (-27.74%)
On BDW (with scalar vertex shaders):
instructions in affected programs: 12756 -> 6726 (-47.27%)
Implementing a general matrix chain ordering is harder (or at least
tedious) because of having to walk the GLSL IR to create a list of
multiplicands. I'm guessing that this patch handles 90+% of cases, but
of course to tell definitively you'd have to implement the general
thing.
Reviewed-by: Chris Forbes <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/opt_algebraic.cpp | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/glsl/opt_algebraic.cpp b/src/glsl/opt_algebraic.cpp index 98c852ae8ba..a940d2f1cd4 100644 --- a/src/glsl/opt_algebraic.cpp +++ b/src/glsl/opt_algebraic.cpp @@ -290,6 +290,20 @@ ir_algebraic_visitor::handle_expression(ir_expression *ir) ir_expression *op_expr[4] = {NULL, NULL, NULL, NULL}; unsigned int i; + if (ir->operation == ir_binop_mul && + ir->operands[0]->type->is_matrix() && + ir->operands[1]->type->is_vector()) { + ir_expression *matrix_mul = ir->operands[0]->as_expression(); + + if (matrix_mul && matrix_mul->operation == ir_binop_mul && + matrix_mul->operands[0]->type->is_matrix() && + matrix_mul->operands[1]->type->is_matrix()) { + + return mul(matrix_mul->operands[0], + mul(matrix_mul->operands[1], ir->operands[1])); + } + } + assert(ir->get_num_operands() <= 4); for (i = 0; i < ir->get_num_operands(); i++) { if (ir->operands[i]->type->is_matrix()) |