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author | Michel Dänzer <[email protected]> | 2013-01-17 16:31:58 +0100 |
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committer | Michel Dänzer <[email protected]> | 2013-01-17 16:57:20 +0100 |
commit | c486e3ef342ea7bace4c124f905bfa154f47dacc (patch) | |
tree | b2e2204df91f80ee66e50c753c12f556c8ed4dc8 /src/glsl | |
parent | c408f0c5c4b07eac4bc8759bb8e6ab20f527ded0 (diff) |
radeonsi: Enable tiling for depth/stencil resources.
Enabling it for all resources still seems to cause problems, but depth/stencil
buffers are always accessed with tiling by the DB block.
Also, stick to 1D tiling for now. Getting 2D tiling to work properly will
require substantial changes in libdrm_radeon and possibly the kernel as well.
Reviewed-by: Christian König <[email protected]>
Signed-off-by: Michel Dänzer <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions