diff options
author | Ian Romanick <[email protected]> | 2013-09-11 18:08:23 -0500 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-10-07 09:59:23 -0700 |
commit | ae514416b20e0117d58822253069f594b4a3ee57 (patch) | |
tree | 62a033cb2902ac62e4a81f1f1cae660417f08039 /src/glsl | |
parent | 136568ea184d85e3594079fc0bad07b659ef132e (diff) |
glsl_compiler: Enable any extension that any Mesa driver enables
The only GLSL extension that is not enabled is AMD_vertex_shader_layer.
I think the standalone-compiler could enable this (as shading language
support is complete), but no driver enables it.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 6aa9382ab37..7a1cf687729 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -90,22 +90,29 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.dummy_false = false; ctx->Extensions.dummy_true = true; + ctx->Extensions.ARB_conservative_depth = true; ctx->Extensions.ARB_draw_instanced = true; ctx->Extensions.ARB_ES2_compatibility = true; - ctx->Extensions.ARB_ES3_compatibility = false; + ctx->Extensions.ARB_ES3_compatibility = true; + ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_gpu_shader5 = true; ctx->Extensions.ARB_shader_bit_encoding = true; + ctx->Extensions.ARB_shader_stencil_export = true; + ctx->Extensions.ARB_shader_texture_lod = true; + ctx->Extensions.ARB_shading_language_420pack = true; ctx->Extensions.ARB_shading_language_packing = true; ctx->Extensions.ARB_texture_cube_map_array = true; ctx->Extensions.ARB_texture_gather = true; ctx->Extensions.ARB_texture_multisample = true; ctx->Extensions.ARB_texture_query_levels = true; ctx->Extensions.ARB_texture_query_lod = true; + ctx->Extensions.ARB_uniform_buffer_object = true; ctx->Extensions.OES_EGL_image_external = true; ctx->Extensions.OES_standard_derivatives = true; + ctx->Extensions.EXT_shader_integer_mix = true; ctx->Extensions.EXT_texture3D = true; ctx->Extensions.EXT_texture_array = true; |