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authorChris Forbes <[email protected]>2014-08-18 21:51:46 +1200
committerMarek Olšák <[email protected]>2015-07-23 00:59:27 +0200
commit64a0ae88b971e549852348b169de48d1d0b0869d (patch)
tree992d8a5d187d6f3ffc7773a289ad70b1c0039257 /src/glsl
parent2abbe941e1bfaf494eb739b9fb81503736298f14 (diff)
glsl: relax unsized input/output block arrays for TCS/TES
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_to_hir.cpp37
1 files changed, 30 insertions, 7 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index 840299c3c48..d6a8c77e6c2 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -5959,16 +5959,39 @@ ast_interface_block::hir(exec_list *instructions,
* geometry shader inputs. All other input and output block
* arrays must specify an array size.
*
+ * The same applies to tessellation shaders.
+ *
* The upshot of this is that the only circumstance where an
* interface array size *doesn't* need to be specified is on a
- * geometry shader input.
+ * geometry shader input, tessellation control shader input,
+ * tessellation control shader output, and tessellation evaluation
+ * shader input.
*/
- if (this->array_specifier->is_unsized_array &&
- (state->stage != MESA_SHADER_GEOMETRY || !this->layout.flags.q.in)) {
- _mesa_glsl_error(&loc, state,
- "only geometry shader inputs may be unsized "
- "instance block arrays");
-
+ if (this->array_specifier->is_unsized_array) {
+ bool allow_inputs = state->stage == MESA_SHADER_GEOMETRY ||
+ state->stage == MESA_SHADER_TESS_CTRL ||
+ state->stage == MESA_SHADER_TESS_EVAL;
+ bool allow_outputs = state->stage == MESA_SHADER_TESS_CTRL;
+
+ if (this->layout.flags.q.in) {
+ if (!allow_inputs)
+ _mesa_glsl_error(&loc, state,
+ "unsized input block arrays not allowed in "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ } else if (this->layout.flags.q.out) {
+ if (!allow_outputs)
+ _mesa_glsl_error(&loc, state,
+ "unsized output block arrays not allowed in "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ } else {
+ /* by elimination, this is a uniform block array */
+ _mesa_glsl_error(&loc, state,
+ "unsized uniform block arrays not allowed in "
+ "%s shader",
+ _mesa_shader_stage_to_string(state->stage));
+ }
}
const glsl_type *block_array_type =