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authorRob Clark <[email protected]>2015-09-15 18:55:48 -0400
committerRob Clark <[email protected]>2015-09-16 10:15:35 -0400
commitaecbc93f2d1ff9de4e03a2b216e86dcb9a4ce414 (patch)
treed0dc2147e1074b34bac9c385a24b242b84f6fcc1 /src/glsl
parent840df72f9336994b2ca9dde981ec75fe10811a4e (diff)
nir/print: print symbolic names from shader-enum
v2: split out moving of FILE *fp into state structure into it's own (more complete patch) to reduce the noise in this one Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Connor Abbott <[email protected]> Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/nir/nir_print.c45
1 files changed, 42 insertions, 3 deletions
diff --git a/src/glsl/nir/nir_print.c b/src/glsl/nir/nir_print.c
index bdecc3ccdf0..ca8059fc920 100644
--- a/src/glsl/nir/nir_print.c
+++ b/src/glsl/nir/nir_print.c
@@ -26,6 +26,7 @@
*/
#include "nir.h"
+#include "shader_enums.h"
#include <stdio.h>
#include <stdlib.h>
@@ -38,6 +39,7 @@ print_tabs(unsigned num_tabs, FILE *fp)
typedef struct {
FILE *fp;
+ nir_shader *shader;
/** map from nir_variable -> printable name */
struct hash_table *ht;
@@ -229,10 +231,10 @@ print_var_decl(nir_variable *var, print_state *state)
const char *const inv = (var->data.invariant) ? "invariant " : "";
const char *const mode[] = { "shader_in ", "shader_out ", "", "",
"uniform ", "shader_storage", "system " };
- const char *const interp[] = { "", "smooth", "flat", "noperspective" };
fprintf(fp, "%s%s%s%s%s ",
- cent, samp, inv, mode[var->data.mode], interp[var->data.interpolation]);
+ cent, samp, inv, mode[var->data.mode],
+ glsl_interp_qualifier_name(var->data.interpolation));
glsl_print_type(var->type, fp);
@@ -255,7 +257,41 @@ print_var_decl(nir_variable *var, print_state *state)
var->data.mode == nir_var_shader_out ||
var->data.mode == nir_var_uniform ||
var->data.mode == nir_var_shader_storage) {
- fprintf(fp, " (%u, %u)", var->data.location, var->data.driver_location);
+ const char *loc = NULL;
+ char buf[4];
+
+ switch (state->shader->stage) {
+ case MESA_SHADER_VERTEX:
+ if (var->data.mode == nir_var_shader_in)
+ loc = gl_vert_attrib_name(var->data.location);
+ else if (var->data.mode == nir_var_shader_out)
+ loc = gl_varying_slot_name(var->data.location);
+ break;
+ case MESA_SHADER_GEOMETRY:
+ if ((var->data.mode == nir_var_shader_in) ||
+ (var->data.mode == nir_var_shader_out))
+ loc = gl_varying_slot_name(var->data.location);
+ break;
+ case MESA_SHADER_FRAGMENT:
+ if (var->data.mode == nir_var_shader_in)
+ loc = gl_varying_slot_name(var->data.location);
+ else if (var->data.mode == nir_var_shader_out)
+ loc = gl_frag_result_name(var->data.location);
+ break;
+ case MESA_SHADER_TESS_CTRL:
+ case MESA_SHADER_TESS_EVAL:
+ case MESA_SHADER_COMPUTE:
+ default:
+ /* TODO */
+ break;
+ }
+
+ if (!loc) {
+ snprintf(buf, sizeof(buf), "%u", var->data.location);
+ loc = buf;
+ }
+
+ fprintf(fp, " (%s, %u)", loc, var->data.driver_location);
}
fprintf(fp, "\n");
@@ -881,6 +917,7 @@ static void
init_print_state(print_state *state, nir_shader *shader, FILE *fp)
{
state->fp = fp;
+ state->shader = shader;
state->ht = _mesa_hash_table_create(NULL, _mesa_hash_pointer,
_mesa_key_pointer_equal);
state->syms = _mesa_set_create(NULL, _mesa_key_hash_string,
@@ -901,6 +938,8 @@ nir_print_shader(nir_shader *shader, FILE *fp)
print_state state;
init_print_state(&state, shader, fp);
+ fprintf(fp, "shader: %s\n", gl_shader_stage_name(shader->stage));
+
foreach_list_typed(nir_variable, var, node, &shader->uniforms) {
print_var_decl(var, &state);
}