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author | Chris Forbes <[email protected]> | 2013-07-24 07:21:22 +1200 |
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committer | Chris Forbes <[email protected]> | 2013-07-27 06:34:29 +1200 |
commit | 124f567f1d575eaea98a6ae1d0a4687b8fb5bba2 (patch) | |
tree | 3aefea5238d53081d9b2fcfd834720177f7bb643 /src/glsl | |
parent | 81a156d099b5c224d4a528b66a80e25626ed65bc (diff) |
i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member
in the `swizzle` array would never be initialized. We *mostly* got away
with this, except when that memory happened to contain a value that
clobbered another channel when combined using BRW_SWIZZLE4().
NOTE: This is a candidate for stable branches.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions