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authorChris Forbes <[email protected]>2013-07-24 07:21:22 +1200
committerChris Forbes <[email protected]>2013-07-27 06:34:29 +1200
commit124f567f1d575eaea98a6ae1d0a4687b8fb5bba2 (patch)
tree3aefea5238d53081d9b2fcfd834720177f7bb643 /src/glsl
parent81a156d099b5c224d4a528b66a80e25626ed65bc (diff)
i965/vs: Fix flaky texture swizzling
If any component used the ZERO or ONE swizzle, its corresponding member in the `swizzle` array would never be initialized. We *mostly* got away with this, except when that memory happened to contain a value that clobbered another channel when combined using BRW_SWIZZLE4(). NOTE: This is a candidate for stable branches. Signed-off-by: Chris Forbes <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
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