diff options
author | Ian Romanick <[email protected]> | 2014-01-23 18:26:29 -0800 |
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committer | Ian Romanick <[email protected]> | 2014-05-02 07:19:40 -0700 |
commit | c557eb77225433fa9415a94fc9db3ce36374df64 (patch) | |
tree | 6cbaa43d498bcec3d50ce286cd07d53e64f2c2be /src/glsl | |
parent | 1ff5a2b1ba2148b772f5e5c86d64c3cb18e1ce97 (diff) |
linker: Allow geometry shader without vertex shader for separable programs
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index de7e3cde07a..fbc03587765 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -2300,7 +2300,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) /* Geometry shaders have to be linked with vertex shaders. */ if (num_shaders[MESA_SHADER_GEOMETRY] > 0 && - num_shaders[MESA_SHADER_VERTEX] == 0) { + num_shaders[MESA_SHADER_VERTEX] == 0 && + !prog->SeparateShader) { linker_error(prog, "Geometry shader must be linked with " "vertex shader\n"); goto done; |