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authorTimothy Arceri <[email protected]>2014-08-19 13:56:42 -1000
committerMatt Turner <[email protected]>2014-08-19 17:44:06 -0700
commita1853eaea7fa5caf59b52567cc49f964ce5293ec (patch)
tree5e361a2ee5d6369c7fdcf7c202f52ea63a51ddf8 /src/glsl
parente6a53533b7aa790f66b044f77deaac450aa39fde (diff)
glsl: Use the without_array predicate in some more places
Reviewed-by: Matt Turner <[email protected]> Signed-off-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/link_uniform_initializers.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/glsl/link_uniform_initializers.cpp b/src/glsl/link_uniform_initializers.cpp
index a745c7cace3..f6a60bce993 100644
--- a/src/glsl/link_uniform_initializers.cpp
+++ b/src/glsl/link_uniform_initializers.cpp
@@ -259,8 +259,7 @@ link_set_uniform_initializers(struct gl_shader_program *prog,
if (var->data.explicit_binding) {
const glsl_type *const type = var->type;
- if (type->is_sampler()
- || (type->is_array() && type->fields.array->is_sampler())) {
+ if (type->without_array()->is_sampler()) {
linker::set_sampler_binding(prog, var->name, var->data.binding);
} else if (var->is_in_uniform_block()) {
const glsl_type *const iface_type = var->get_interface_type();