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author | Chris Forbes <[email protected]> | 2014-04-13 12:37:31 +1200 |
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committer | Chris Forbes <[email protected]> | 2014-04-21 10:12:00 +1200 |
commit | c4a98e76d7dcb84ba6a0337dc975351966c4dac7 (patch) | |
tree | 1669b5393c799dc1447013a0f5f15bfd7d5ad62b /src/glsl | |
parent | ba6dcb3c2b8f516b120f591144bf6c3751f0e3f9 (diff) |
mesa: Track max enabled tex image unit
This gives us a better bound for some hot loops in the drivers than
MAX_COMBINED_TEXTURE_IMAGE_UNITS, which is ridiculously large on modern
hardware, and only getting worse as more shader stages are added.
Signed-off-by: Chris Forbes <[email protected]>
Reviewed-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions