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authorMatt Turner <[email protected]>2013-10-08 22:54:46 -0700
committerMatt Turner <[email protected]>2014-07-08 11:12:02 -0700
commit099cbc1477ff78cdfbecd5f797b98d624110f779 (patch)
tree032c4e0c4d7264f04f11e8f08986e03c88878fbf /src/glsl
parent7a641dd58ddfba2b7e9483278c05ba752864213d (diff)
i965/fs: Track dependencies in instruction scheduling per reg offset.
Previously instruction scheduling tracked dependencies on a per-register basis. This meant that there was an artificial dependency between interpolation instructions writing into the same virtual register. Instruction scheduling would insert a number of instructions between the two instructions in this example, when they are actually independent. linterp vgrf8+0.0:F, hw_reg2:F, hw_reg3:F, hw_reg6:F linterp vgrf8+1.0:F, hw_reg2:F, hw_reg3:F, hw_reg6+16:F This lead to cases where the first texture coordinate is interpolated at the beginning of the shader, but the second is done immediately before the texture operation that uses it as a source. After this change, the artificial dependency is removed and the interpolation instructions are scheduled together. Reviewed-by: Kenneth Graunke <[email protected]>
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