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authorEric Anholt <[email protected]>2012-07-23 14:11:38 -0700
committerEric Anholt <[email protected]>2012-08-07 13:54:50 -0700
commitffb2d430596258aaeaf3b7ae7f295036ea4094d5 (patch)
tree683965ca98192074aa70473bcdf9b4b2bd9cf4df /src/glsl
parent300315fe69ba275dda8a4786783c2bdd007d0758 (diff)
glsl: Fix calculation of std140 offset alignment for mat2s.
We were getting the base offset of a vec2, not of a vec2[2] like the quoted spec text says we should. v2: Fix swapped then/else cases. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_types.cpp13
1 files changed, 9 insertions, 4 deletions
diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp
index 3d786605824..2aa51f0b386 100644
--- a/src/glsl/glsl_types.cpp
+++ b/src/glsl/glsl_types.cpp
@@ -694,14 +694,19 @@ glsl_type::std140_base_alignment(bool row_major) const
* row vectors with <C> components each, according to rule (4).
*/
if (this->is_matrix()) {
- const struct glsl_type *vec_type;
+ const struct glsl_type *vec_type, *array_type;
+ int c = this->matrix_columns;
+ int r = this->vector_elements;
+
if (row_major) {
- vec_type = get_instance(GLSL_TYPE_FLOAT, this->vector_elements, 1);
+ vec_type = get_instance(GLSL_TYPE_FLOAT, c, 1);
+ array_type = glsl_type::get_array_instance(vec_type, r);
} else {
- vec_type = get_instance(GLSL_TYPE_FLOAT, this->matrix_columns, 1);
+ vec_type = get_instance(GLSL_TYPE_FLOAT, r, 1);
+ array_type = glsl_type::get_array_instance(vec_type, c);
}
- return vec_type->std140_base_alignment(false);
+ return array_type->std140_base_alignment(false);
}
/* (9) If the member is a structure, the base alignment of the