diff options
author | Paul Berry <[email protected]> | 2013-02-23 09:00:58 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-03-15 09:26:17 -0700 |
commit | eed6baf7621fa94e7888f8079b155fc67a08540c (patch) | |
tree | 216270e7f3222fcb11b8b3fa1def330908f05a21 /src/glsl | |
parent | f117abe66414e25be4f7bc61ca0df9e83ddaf543 (diff) |
Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes:
gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/builtin_variables.cpp | 26 | ||||
-rw-r--r-- | src/glsl/ir.cpp | 2 | ||||
-rw-r--r-- | src/glsl/ir.h | 2 | ||||
-rw-r--r-- | src/glsl/link_varyings.cpp | 13 | ||||
-rw-r--r-- | src/glsl/linker.cpp | 2 |
5 files changed, 22 insertions, 23 deletions
diff --git a/src/glsl/builtin_variables.cpp b/src/glsl/builtin_variables.cpp index 531effd6a32..b0c7a203548 100644 --- a/src/glsl/builtin_variables.cpp +++ b/src/glsl/builtin_variables.cpp @@ -52,13 +52,13 @@ static const builtin_variable builtin_core_vs_variables[] = { }; static const builtin_variable builtin_core_fs_variables[] = { - { ir_var_shader_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, - { ir_var_shader_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, + { ir_var_shader_in, VARYING_SLOT_POS, "vec4", "gl_FragCoord" }, + { ir_var_shader_in, VARYING_SLOT_FACE, "bool", "gl_FrontFacing" }, { ir_var_shader_out, FRAG_RESULT_COLOR, "vec4", "gl_FragColor" }, }; static const builtin_variable builtin_100ES_fs_variables[] = { - { ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, + { ir_var_shader_in, VARYING_SLOT_PNTC, "vec2", "gl_PointCoord" }, }; static const builtin_variable builtin_300ES_vs_variables[] = { @@ -66,10 +66,10 @@ static const builtin_variable builtin_300ES_vs_variables[] = { }; static const builtin_variable builtin_300ES_fs_variables[] = { - { ir_var_shader_in, FRAG_ATTRIB_WPOS, "vec4", "gl_FragCoord" }, - { ir_var_shader_in, FRAG_ATTRIB_FACE, "bool", "gl_FrontFacing" }, + { ir_var_shader_in, VARYING_SLOT_POS, "vec4", "gl_FragCoord" }, + { ir_var_shader_in, VARYING_SLOT_FACE, "bool", "gl_FrontFacing" }, { ir_var_shader_out, FRAG_RESULT_DEPTH, "float", "gl_FragDepth" }, - { ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, + { ir_var_shader_in, VARYING_SLOT_PNTC, "vec2", "gl_PointCoord" }, }; static const builtin_variable builtin_110_fs_variables[] = { @@ -77,9 +77,9 @@ static const builtin_variable builtin_110_fs_variables[] = { }; static const builtin_variable builtin_110_deprecated_fs_variables[] = { - { ir_var_shader_in, FRAG_ATTRIB_COL0, "vec4", "gl_Color" }, - { ir_var_shader_in, FRAG_ATTRIB_COL1, "vec4", "gl_SecondaryColor" }, - { ir_var_shader_in, FRAG_ATTRIB_FOGC, "float", "gl_FogFragCoord" }, + { ir_var_shader_in, VARYING_SLOT_COL0, "vec4", "gl_Color" }, + { ir_var_shader_in, VARYING_SLOT_COL1, "vec4", "gl_SecondaryColor" }, + { ir_var_shader_in, VARYING_SLOT_FOGC, "float", "gl_FogFragCoord" }, }; static const builtin_variable builtin_110_deprecated_vs_variables[] = { @@ -105,7 +105,7 @@ static const builtin_variable builtin_110_deprecated_vs_variables[] = { }; static const builtin_variable builtin_120_fs_variables[] = { - { ir_var_shader_in, FRAG_ATTRIB_PNTC, "vec2", "gl_PointCoord" }, + { ir_var_shader_in, VARYING_SLOT_PNTC, "vec2", "gl_PointCoord" }, }; static const builtin_variable builtin_130_vs_variables[] = { @@ -681,7 +681,7 @@ generate_110_uniforms(exec_list *instructions, glsl_type::get_array_instance(glsl_type::vec4_type, VERT_ATTRIB_MAX); add_uniform(instructions, symtab, "gl_CurrentAttribVertMESA", vert_attribs); const glsl_type *const frag_attribs = - glsl_type::get_array_instance(glsl_type::vec4_type, FRAG_ATTRIB_MAX); + glsl_type::get_array_instance(glsl_type::vec4_type, VARYING_SLOT_MAX); add_uniform(instructions, symtab, "gl_CurrentAttribFragMESA", frag_attribs); } @@ -942,7 +942,7 @@ generate_110_fs_variables(exec_list *instructions, add_variable(instructions, state->symbols, "gl_TexCoord", vec4_array_type, ir_var_shader_in, - FRAG_ATTRIB_TEX0); + VARYING_SLOT_TEX0); generate_ARB_draw_buffers_variables(instructions, state, false, fragment_shader); @@ -1089,7 +1089,7 @@ generate_fs_clipdistance(exec_list *instructions, add_variable(instructions, state->symbols, "gl_ClipDistance", clip_distance_array_type, ir_var_shader_in, - FRAG_ATTRIB_CLIP_DIST0); + VARYING_SLOT_CLIP_DIST0); } static void diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp index 2eb3af6959c..60ef8b95a60 100644 --- a/src/glsl/ir.cpp +++ b/src/glsl/ir.cpp @@ -1553,7 +1553,7 @@ ir_variable::determine_interpolation_mode(bool flat_shade) return (glsl_interp_qualifier) this->interpolation; int location = this->location; bool is_gl_Color = - location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1; + location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1; if (flat_shade && is_gl_Color) return INTERP_QUALIFIER_FLAT; else diff --git a/src/glsl/ir.h b/src/glsl/ir.h index 4d9e8a7ee0b..bbfec695f73 100644 --- a/src/glsl/ir.h +++ b/src/glsl/ir.h @@ -506,7 +506,7 @@ public: * * - Vertex shader input: one of the values from \c gl_vert_attrib. * - Vertex shader output: one of the values from \c gl_varying_slot. - * - Fragment shader input: one of the values from \c gl_frag_attrib. + * - Fragment shader input: one of the values from \c gl_varying_slot. * - Fragment shader output: one of the values from \c gl_frag_result. * - Uniforms: Per-stage uniform slot number for default uniform block. * - Uniforms: Index within the uniform block definition for UBO members. diff --git a/src/glsl/link_varyings.cpp b/src/glsl/link_varyings.cpp index 4da28e9854c..04c9fdd7cc6 100644 --- a/src/glsl/link_varyings.cpp +++ b/src/glsl/link_varyings.cpp @@ -604,8 +604,8 @@ private: /** * The location which has been assigned for this varying. This is * expressed in multiples of a float, with the first generic varying - * (i.e. the one referred to by VARYING_SLOT_VAR0 or FRAG_ATTRIB_VAR0) - * represented by the value 0. + * (i.e. the one referred to by VARYING_SLOT_VAR0) represented by the + * value 0. */ unsigned generic_location; } *matches; @@ -842,9 +842,9 @@ is_varying_var(GLenum shaderType, const ir_variable *var) if (shaderType == GL_FRAGMENT_SHADER && var->mode == ir_var_shader_in) { switch (var->location) { - case FRAG_ATTRIB_WPOS: - case FRAG_ATTRIB_FACE: - case FRAG_ATTRIB_PNTC: + case VARYING_SLOT_POS: + case VARYING_SLOT_FACE: + case VARYING_SLOT_PNTC: return false; default: return true; @@ -958,9 +958,8 @@ assign_varying_locations(struct gl_context *ctx, unsigned num_tfeedback_decls, tfeedback_decl *tfeedback_decls) { - /* FINISHME: Set dynamically when geometry shader support is added. */ const unsigned producer_base = VARYING_SLOT_VAR0; - const unsigned consumer_base = FRAG_ATTRIB_VAR0; + const unsigned consumer_base = VARYING_SLOT_VAR0; varying_matches matches(ctx->Const.DisableVaryingPacking); hash_table *tfeedback_candidates = hash_table_ctor(0, hash_table_string_hash, hash_table_string_compare); diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index adcfda8a9d2..29856b08015 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -1783,7 +1783,7 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog) if (prog->_LinkedShaders[MESA_SHADER_FRAGMENT] != NULL) { link_invalidate_variable_locations( prog->_LinkedShaders[MESA_SHADER_FRAGMENT], - FRAG_ATTRIB_VAR0, FRAG_RESULT_DATA0); + VARYING_SLOT_VAR0, FRAG_RESULT_DATA0); } /* FINISHME: The value of the max_attribute_index parameter is |