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authorSamuel Iglesias Gonsalvez <[email protected]>2014-07-02 09:38:43 +0200
committerJordan Justen <[email protected]>2014-07-03 10:34:12 -0700
commit7f0420700c473caee00a84596b22a600a7517b4d (patch)
tree57d803fa21bf74db6058e3ffa50b799d0d524d86 /src/glsl
parent986adb90573b1250ec348a210f3d315c8e48c76e (diff)
glsl: fix duplicated layout qualifier detection for GS
This patch fixes the duplicated layout qualifier detection for geometry shader's layout qualifiers. Also it makes the detection code more legible by defining allowed_duplicates_mask variable. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=80778 Signed-off-by: Samuel Iglesias Gonsalvez <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_type.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp
index 017f23d0e38..de4c1a410f6 100644
--- a/src/glsl/ast_type.cpp
+++ b/src/glsl/ast_type.cpp
@@ -122,18 +122,28 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
ubo_binding_mask.flags.q.explicit_binding = 1;
ubo_binding_mask.flags.q.explicit_offset = 1;
+ ast_type_qualifier stream_layout_mask;
+ stream_layout_mask.flags.i = 0;
+ stream_layout_mask.flags.q.stream = 1;
+
/* Uniform block layout qualifiers get to overwrite each
* other (rightmost having priority), while all other
* qualifiers currently don't allow duplicates.
- *
- * Geometry shaders can have several layout qualifiers
+ */
+ ast_type_qualifier allowed_duplicates_mask;
+ allowed_duplicates_mask.flags.i =
+ ubo_mat_mask.flags.i |
+ ubo_layout_mask.flags.i |
+ ubo_binding_mask.flags.i;
+
+ /* Geometry shaders can have several layout qualifiers
* assigning different stream values.
*/
+ if (state->stage == MESA_SHADER_GEOMETRY)
+ allowed_duplicates_mask.flags.i |=
+ stream_layout_mask.flags.i;
- if ((state->stage != MESA_SHADER_GEOMETRY) &&
- (this->flags.i & q.flags.i & ~(ubo_mat_mask.flags.i |
- ubo_layout_mask.flags.i |
- ubo_binding_mask.flags.i)) != 0) {
+ if ((this->flags.i & q.flags.i & ~allowed_duplicates_mask.flags.i) != 0) {
_mesa_glsl_error(loc, state,
"duplicate layout qualifiers used");
return false;