diff options
author | Ilia Mirkin <[email protected]> | 2015-06-23 00:16:59 -0400 |
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committer | Ilia Mirkin <[email protected]> | 2015-06-23 12:08:34 -0400 |
commit | fccf012adc0d3aad877de095244324aa1d2d046a (patch) | |
tree | e15ae3850165f5cd294922bc8210f6e3b1a34482 /src/glsl | |
parent | 59f8d4ee793a1b620fb385f53b4dfe10e4b70f19 (diff) |
glsl: binding point is a texture unit, which is a combined space
This fixes compilation failures in Dota 2 Reborn where a texture unit
binding point was used that was numerically higher than the max
per stage.
Signed-off-by: Ilia Mirkin <[email protected]>
Reviewed-by: Chris Forbes <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Tested-by: Nick Sarnie <[email protected]>
Cc: "10.5 10.6" <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/ast_to_hir.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp index 259e01e0ca4..8cb46beab1e 100644 --- a/src/glsl/ast_to_hir.cpp +++ b/src/glsl/ast_to_hir.cpp @@ -2086,7 +2086,7 @@ validate_binding_qualifier(struct _mesa_glsl_parse_state *state, * with an array of size N, all elements of the array from binding * through binding + N - 1 must be within this range." */ - unsigned limit = ctx->Const.Program[state->stage].MaxTextureImageUnits; + unsigned limit = ctx->Const.MaxCombinedTextureImageUnits; if (max_index >= limit) { _mesa_glsl_error(loc, state, "layout(binding = %d) for %d samplers " |