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authorMarek Olšák <[email protected]>2011-11-19 16:27:50 +0100
committerMarek Olšák <[email protected]>2011-11-22 20:56:50 +0100
commitbbcb648bc2f45dd85e33c7301527c8f6d97cbce6 (patch)
treed813d2a7e7d133ac9c83357bd36cf7b51325f0d9 /src/glsl
parente99df05cce8a5ecf69fdb634f76898a279456ea4 (diff)
mesa: rename the AMD_conservative_depth extension flag to ARB
Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glcpp/glcpp-parse.y2
-rw-r--r--src/glsl/glsl_parser_extras.cpp4
2 files changed, 3 insertions, 3 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y
index c0457b057e2..2b7e65cd4e1 100644
--- a/src/glsl/glcpp/glcpp-parse.y
+++ b/src/glsl/glcpp/glcpp-parse.y
@@ -1135,7 +1135,7 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api)
if (extensions->ARB_draw_instanced)
add_builtin_define(parser, "GL_ARB_draw_instanced", 1);
- if (extensions->AMD_conservative_depth) {
+ if (extensions->ARB_conservative_depth) {
add_builtin_define(parser, "GL_AMD_conservative_depth", 1);
add_builtin_define(parser, "GL_ARB_conservative_depth", 1);
}
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index 23aadb143ef..53ce88110a8 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -256,7 +256,7 @@ struct _mesa_glsl_extension {
static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
/* target availability API availability */
/* name VS GS FS GL ES supported flag */
- EXT(ARB_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
+ EXT(ARB_conservative_depth, true, false, true, true, false, ARB_conservative_depth),
EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
@@ -265,7 +265,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
- EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
+ EXT(AMD_conservative_depth, true, false, true, true, false, ARB_conservative_depth),
EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
EXT(OES_EGL_image_external, true, false, true, false, true, OES_EGL_image_external),