diff options
author | Ian Romanick <[email protected]> | 2010-07-20 13:36:32 -0700 |
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committer | Ian Romanick <[email protected]> | 2010-07-20 17:48:24 -0700 |
commit | a7ba9a7919110fd619b0e792368aa1f3534080fe (patch) | |
tree | 569e72978a53b9b13af746dfef67e5e94c50e416 /src/glsl | |
parent | 60e2d06d1ccc66ad00cd7ab81c418853f21be291 (diff) |
linker: Do post-link lowering and optimization
The lowering code should probably be moved elsewhere.
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/linker.cpp | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp index eb4eb9d20e1..640e6eee8e0 100644 --- a/src/glsl/linker.cpp +++ b/src/glsl/linker.cpp @@ -80,6 +80,7 @@ extern "C" { #include "hash_table.h" #include "shader_api.h" #include "linker.h" +#include "ir_optimization.h" /** * Visitor that determines whether or not a variable is ever written. @@ -1223,6 +1224,43 @@ link_shaders(struct gl_shader_program *prog) } /* FINISHME: Perform whole-program optimization here. */ + for (unsigned i = 0; i < prog->_NumLinkedShaders; i++) { + /* Optimization passes */ + bool progress; + exec_list *ir = prog->_LinkedShaders[i]->ir; + + /* Lowering */ + do_mat_op_to_vec(ir); + do_mod_to_fract(ir); + do_div_to_mul_rcp(ir); + + do { + progress = false; + + progress = do_function_inlining(ir) || progress; + progress = do_if_simplification(ir) || progress; + progress = do_copy_propagation(ir) || progress; + progress = do_dead_code_local(ir) || progress; +#if 0 + progress = do_dead_code_unlinked(state, ir) || progress; +#endif + progress = do_constant_variable_unlinked(ir) || progress; + progress = do_constant_folding(ir) || progress; + progress = do_if_return(ir) || progress; +#if 0 + if (ctx->Shader.EmitNoIfs) + progress = do_if_to_cond_assign(ir) || progress; +#endif + + progress = do_vec_index_to_swizzle(ir) || progress; + /* Do this one after the previous to let the easier pass handle + * constant vector indexing. + */ + progress = do_vec_index_to_cond_assign(ir) || progress; + + progress = do_swizzle_swizzle(ir) || progress; + } while (progress); + } assign_uniform_locations(prog); |