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authorRob Clark <[email protected]>2014-02-21 18:03:30 -0500
committerRob Clark <[email protected]>2014-02-23 14:58:23 -0500
commit9bbfae62657f44251562174ac1f80b2e4278a52d (patch)
treef2377c18c4ff63d54b3fac08973cb7f78d3ebc96 /src/glsl
parentbb255fdf06caa7fcf9af7c65524beb28a3a4faf5 (diff)
freedreno/a3xx/compiler: collapse nop's with repeat
Easier than making more extensive use of rpt, and the more compact shaders seem to bring some bit of performance boost. (Perhaps repeat flag benefits are more than just instruction cache, possibly it saves on instruction decode as well?) Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl')
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