diff options
author | Rob Clark <[email protected]> | 2014-02-21 18:03:30 -0500 |
---|---|---|
committer | Rob Clark <[email protected]> | 2014-02-23 14:58:23 -0500 |
commit | 9bbfae62657f44251562174ac1f80b2e4278a52d (patch) | |
tree | f2377c18c4ff63d54b3fac08973cb7f78d3ebc96 /src/glsl | |
parent | bb255fdf06caa7fcf9af7c65524beb28a3a4faf5 (diff) |
freedreno/a3xx/compiler: collapse nop's with repeat
Easier than making more extensive use of rpt, and the more compact
shaders seem to bring some bit of performance boost. (Perhaps repeat
flag benefits are more than just instruction cache, possibly it saves
on instruction decode as well?)
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions