diff options
author | Anuj Phogat <[email protected]> | 2013-08-30 12:34:36 -0700 |
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committer | Anuj Phogat <[email protected]> | 2013-11-01 16:01:47 -0700 |
commit | e919e5ee4e0dd1bab511e402c1265208f139fcc1 (patch) | |
tree | c1ed25fdb7f4f3abd2f01d664c7f2c63046b8fbd /src/glsl | |
parent | 3c28b2c09f491bfa55dc9e5d7858a8b900c25432 (diff) |
mesa: Add infrastructure for GL_ARB_sample_shading
This patch implements the common support code required for the
GL_ARB_sample_shading extension.
V2: Move GL_ARB_sample_shading to ARB extension list.
Signed-off-by: Anuj Phogat <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Ken Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 3 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 2 | ||||
-rw-r--r-- | src/glsl/standalone_scaffolding.cpp | 1 |
4 files changed, 7 insertions, 0 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index 86f3cd5aa47..7edc27488a0 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -1249,6 +1249,9 @@ glcpp_parser_create (const struct gl_extensions *extensions, int api) if (extensions->ARB_shading_language_420pack) add_builtin_define(parser, "GL_ARB_shading_language_420pack", 1); + if (extensions->ARB_sample_shading) + add_builtin_define(parser, "GL_ARB_sample_shading", 1); + if (extensions->EXT_shader_integer_mix) add_builtin_define(parser, "GL_EXT_shader_integer_mix", 1); diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 6589b51872c..d922db9dbf2 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -540,6 +540,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(EXT_shader_integer_mix, true, true, EXT_shader_integer_mix), EXT(ARB_texture_gather, true, false, ARB_texture_gather), EXT(ARB_shader_atomic_counters, true, false, ARB_shader_atomic_counters), + EXT(ARB_sample_shading, true, false, ARB_sample_shading), }; #undef EXT diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index f22dac35593..345d7a0187e 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -350,6 +350,8 @@ struct _mesa_glsl_parse_state { bool AMD_vertex_shader_layer_warn; bool ARB_shading_language_420pack_enable; bool ARB_shading_language_420pack_warn; + bool ARB_sample_shading_enable; + bool ARB_sample_shading_warn; bool EXT_shader_integer_mix_enable; bool EXT_shader_integer_mix_warn; bool ARB_shader_atomic_counters_enable; diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp index 7a1cf687729..cbff6d18228 100644 --- a/src/glsl/standalone_scaffolding.cpp +++ b/src/glsl/standalone_scaffolding.cpp @@ -97,6 +97,7 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api) ctx->Extensions.ARB_explicit_attrib_location = true; ctx->Extensions.ARB_fragment_coord_conventions = true; ctx->Extensions.ARB_gpu_shader5 = true; + ctx->Extensions.ARB_sample_shading = true; ctx->Extensions.ARB_shader_bit_encoding = true; ctx->Extensions.ARB_shader_stencil_export = true; ctx->Extensions.ARB_shader_texture_lod = true; |