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author | Kenneth Graunke <[email protected]> | 2012-08-21 11:41:07 -0700 |
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committer | Kenneth Graunke <[email protected]> | 2012-08-25 12:01:09 -0700 |
commit | 0ad2dce24aa0475e607e3c58b8aa50057412c6ef (patch) | |
tree | ba5d3546e8afb72dec5b698047931a86aa010f9d /src/glsl | |
parent | bf0308d8d6fbc842d0120060e65a3fe445f5b2fb (diff) |
i965/fs: Rename "sampler" to "texunit" in texturing code.
The number we're passing around is actually the ID of the texture unit,
as opposed to the numerical value our of sampler uniforms. Calling it
"texunit" clarifies this slightly.
Don't bother renaming fs_instruction::sampler. Although it's currently
the texture unit, this series will change that. No need for the churn.
Signed-off-by: Kenneth Graunke <[email protected]>
Reviewed-by: Paul Berry <[email protected]>
Reviewed-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
0 files changed, 0 insertions, 0 deletions