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authorBrian Paul <[email protected]>2014-02-07 09:32:05 -0700
committerBrian Paul <[email protected]>2014-02-07 09:54:43 -0700
commitf47e5962885d9f7de23a8c9c9ba035017e24ffd6 (patch)
tree00e30db24709ee9d293907cfd4e675981698b82c /src/glsl
parent5125165dde6ea6c3599810a92d6bcd4a5650adfd (diff)
st/mesa: avoid sw fallback for getting/decompressing textures
If st_GetTexImage() is to decompress the texture, avoid the fallback path even if prefer_blit_based_texture_transfer = false. For drivers that returned PIPE_CAP_PREFER_BLIT_BASED_TEXTURE_TRANSFER = 0, we were always taking the fallback path for texture decompression rather than rendering a quad. The later is a lot faster. Cc: "10.0" "10.1" <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
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