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authorIan Romanick <[email protected]>2013-01-16 15:34:49 -0800
committerIan Romanick <[email protected]>2013-01-17 10:47:46 -0800
commitca39c0f94a4e3cc25b6cc9507fb729b85140733a (patch)
tree8e602b5c5d9e8435a4964ee809a4ba0f91e647bf /src/glsl
parent311cc5d973115465cb7b0e272702e14124478ded (diff)
mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_type
Filtering of DEPTH_COMPONENT and DEPTH_STENCIL for TEXTURE_3D is already done in texture_error_check because these combinations aren't allowed on desktop GL either. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
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