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authorJason Ekstrand <[email protected]>2015-10-07 15:52:09 -0700
committerJason Ekstrand <[email protected]>2015-10-07 20:32:53 -0700
commit6ad9ebb073fc4ed245ef8e9db4479a52e818cb92 (patch)
tree1fbb5dfa28d70676f3274cd632be938dd2af8cd0 /src/glsl
parentbbf728f11b45121bf2d03b61bc0ffc69e0ff0836 (diff)
mesa: Correctly handle GL_BGRA_EXT in ES3 format_and_type checks
The EXT_texture_format_BGRA8888 extension (which mesa supports unconditionally) adds a new format and internal format called GL_BGRA_EXT. Previously, this was not really handled at all in _mesa_ex3_error_check_format_and_type. When the checks were tightened in commit f15a7f3c, we accidentally tightened things too far and GL_BGRA_EXT would always cause an error to be thrown. There were two primary issues here. First, is that _mesa_es3_effective_internal_format_for_format_and_type didn't handle the GL_BGRA_EXT format. Second is that it blindly uses _mesa_base_tex_format which returns GL_RGBA for GL_BGRA_EXT. This commit fixes both of these issues as well as adds explicit checks that GL_BGRA_EXT is only ever used with GL_BGRA_EXT and GL_UNSIGNED_BYTE. Signed-off-by: Jason Ekstrand <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=92265 Reviewed-by: Ian Romanick <[email protected]> Cc: "11.0" <[email protected]>
Diffstat (limited to 'src/glsl')
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