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authorIan Romanick <[email protected]>2013-09-11 17:53:06 -0500
committerIan Romanick <[email protected]>2013-10-07 09:59:23 -0700
commit136568ea184d85e3594079fc0bad07b659ef132e (patch)
tree66d1a75ed8ad85b8ae33456c12d2b4c138b76cb7 /src/glsl
parent587cd971c86a7d1d7fcbc6085f523be2e27aad8a (diff)
glsl_compiler: Sort extensions by name
Makes it a little easier to see which ones are missing. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/standalone_scaffolding.cpp19
1 files changed, 11 insertions, 8 deletions
diff --git a/src/glsl/standalone_scaffolding.cpp b/src/glsl/standalone_scaffolding.cpp
index 3b64f2cfc24..6aa9382ab37 100644
--- a/src/glsl/standalone_scaffolding.cpp
+++ b/src/glsl/standalone_scaffolding.cpp
@@ -90,23 +90,26 @@ void initialize_context_to_defaults(struct gl_context *ctx, gl_api api)
ctx->Extensions.dummy_false = false;
ctx->Extensions.dummy_true = true;
+ ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_ES2_compatibility = true;
ctx->Extensions.ARB_ES3_compatibility = false;
- ctx->Extensions.ARB_draw_instanced = true;
ctx->Extensions.ARB_fragment_coord_conventions = true;
- ctx->Extensions.EXT_texture_array = true;
- ctx->Extensions.NV_texture_rectangle = true;
- ctx->Extensions.EXT_texture3D = true;
- ctx->Extensions.OES_EGL_image_external = true;
+ ctx->Extensions.ARB_gpu_shader5 = true;
ctx->Extensions.ARB_shader_bit_encoding = true;
ctx->Extensions.ARB_shading_language_packing = true;
- ctx->Extensions.OES_standard_derivatives = true;
ctx->Extensions.ARB_texture_cube_map_array = true;
+ ctx->Extensions.ARB_texture_gather = true;
ctx->Extensions.ARB_texture_multisample = true;
ctx->Extensions.ARB_texture_query_levels = true;
ctx->Extensions.ARB_texture_query_lod = true;
- ctx->Extensions.ARB_gpu_shader5 = true;
- ctx->Extensions.ARB_texture_gather = true;
+
+ ctx->Extensions.OES_EGL_image_external = true;
+ ctx->Extensions.OES_standard_derivatives = true;
+
+ ctx->Extensions.EXT_texture3D = true;
+ ctx->Extensions.EXT_texture_array = true;
+
+ ctx->Extensions.NV_texture_rectangle = true;
ctx->Const.GLSLVersion = 120;