diff options
author | Ian Romanick <[email protected]> | 2013-09-25 10:11:28 -0700 |
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committer | Ian Romanick <[email protected]> | 2014-02-21 15:41:02 -0800 |
commit | f3b184590fbd87ebb4778c9699547b189601aeee (patch) | |
tree | c3c90e8d8ec3c9e8666b9708a4464e44a186579b /src/glsl | |
parent | 79146065f9261a9004359338f1a7b8b5a534ebc3 (diff) |
mesa/sso: Add extension tracking for ARB_separate_shader_objects
This adds the necessary bits for both the API and the GLSL compiler.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 1 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.h | 7 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 416acb9283a..a0d41b84a69 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -512,6 +512,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), EXT(ARB_texture_rectangle, true, false, dummy_true), EXT(EXT_texture_array, true, false, EXT_texture_array), + EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), diff --git a/src/glsl/glsl_parser_extras.h b/src/glsl/glsl_parser_extras.h index d98474e6572..884e83e2f62 100644 --- a/src/glsl/glsl_parser_extras.h +++ b/src/glsl/glsl_parser_extras.h @@ -145,6 +145,11 @@ struct _mesa_glsl_parse_state { return ARB_uniform_buffer_object_enable || is_version(140, 300); } + bool has_separate_shader_objects() const + { + return ARB_separate_shader_objects_enable || is_version(410, 0); + } + void process_version_directive(YYLTYPE *locp, int version, const char *ident); @@ -335,6 +340,8 @@ struct _mesa_glsl_parse_state { bool ARB_texture_gather_warn; bool EXT_texture_array_enable; bool EXT_texture_array_warn; + bool ARB_separate_shader_objects_enable; + bool ARB_separate_shader_objects_warn; bool ARB_shader_texture_lod_enable; bool ARB_shader_texture_lod_warn; bool ARB_shader_stencil_export_enable; |