diff options
author | Ian Romanick <[email protected]> | 2013-06-28 19:39:28 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:08 -0700 |
commit | e608449d3e7dc86b90acfb31d9c948c57cf0e920 (patch) | |
tree | cec77348fae420be5729f8648c2eafa35cfa3840 /src/glsl | |
parent | 0939d3d0974a579fa65b76ebc6074d61e11f03b0 (diff) |
mesa/sso: Enable GL_ARB_separate_shader_objects by default
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r-- | src/glsl/glcpp/glcpp-parse.y | 4 | ||||
-rw-r--r-- | src/glsl/glsl_parser_extras.cpp | 2 |
2 files changed, 2 insertions, 4 deletions
diff --git a/src/glsl/glcpp/glcpp-parse.y b/src/glsl/glcpp/glcpp-parse.y index f28d8531eb1..412d571e6eb 100644 --- a/src/glsl/glcpp/glcpp-parse.y +++ b/src/glsl/glcpp/glcpp-parse.y @@ -2069,6 +2069,7 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio } } else { add_builtin_define(parser, "GL_ARB_draw_buffers", 1); + add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1); add_builtin_define(parser, "GL_ARB_texture_rectangle", 1); add_builtin_define(parser, "GL_AMD_shader_trinary_minmax", 1); @@ -2134,9 +2135,6 @@ _glcpp_parser_handle_version_declaration(glcpp_parser_t *parser, intmax_t versio if (extensions->ARB_texture_gather) add_builtin_define(parser, "GL_ARB_texture_gather", 1); - if (extensions->ARB_separate_shader_objects) - add_builtin_define(parser, "GL_ARB_separate_shader_objects", 1); - if (extensions->ARB_shader_atomic_counters) add_builtin_define(parser, "GL_ARB_shader_atomic_counters", 1); diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp index 8f09cc7293a..7dc9c71fd50 100644 --- a/src/glsl/glsl_parser_extras.cpp +++ b/src/glsl/glsl_parser_extras.cpp @@ -514,7 +514,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = { EXT(ARB_fragment_coord_conventions, true, false, ARB_fragment_coord_conventions), EXT(ARB_texture_rectangle, true, false, dummy_true), EXT(EXT_texture_array, true, false, EXT_texture_array), - EXT(ARB_separate_shader_objects, true, false, ARB_separate_shader_objects), + EXT(ARB_separate_shader_objects, true, false, dummy_true), EXT(ARB_shader_texture_lod, true, false, ARB_shader_texture_lod), EXT(ARB_shader_stencil_export, true, false, ARB_shader_stencil_export), EXT(AMD_conservative_depth, true, false, ARB_conservative_depth), |