summaryrefslogtreecommitdiffstats
path: root/src/glsl
diff options
context:
space:
mode:
authorKenneth Graunke <[email protected]>2014-04-08 15:43:46 -0700
committerKenneth Graunke <[email protected]>2014-04-11 17:41:37 -0700
commitda22221aa365923e033a65c1fbe19ed27301d000 (patch)
tree8a5ebb22586a159dd16b6b5ce9dc582ed9ca5fc0 /src/glsl
parentf00a6483e997e8377b62940e6cbe8f750272e3e9 (diff)
glsl: Drop do_common_optimization's max_unroll_iterations parameter.
Now that we pass in gl_shader_compiler_options, it makes sense to just use options->MaxUnrollIterations, rather than passing a separate parameter. Half of the invocations already passed options->MaxUnrollIterations, while the other half passed in a hardcoded value of 32. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/glsl_parser_extras.cpp5
-rw-r--r--src/glsl/ir_optimization.h1
-rw-r--r--src/glsl/linker.cpp4
-rw-r--r--src/glsl/test_optpass.cpp5
4 files changed, 5 insertions, 10 deletions
diff --git a/src/glsl/glsl_parser_extras.cpp b/src/glsl/glsl_parser_extras.cpp
index a42f3d23df0..1fcd5f8ca0a 100644
--- a/src/glsl/glsl_parser_extras.cpp
+++ b/src/glsl/glsl_parser_extras.cpp
@@ -1444,7 +1444,7 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
/* Do some optimization at compile time to reduce shader IR size
* and reduce later work if the same shader is linked multiple times
*/
- while (do_common_optimization(shader->ir, false, false, 32, options,
+ while (do_common_optimization(shader->ir, false, false, options,
ctx->Const.NativeIntegers))
;
@@ -1492,7 +1492,6 @@ _mesa_glsl_compile_shader(struct gl_context *ctx, struct gl_shader *shader,
bool
do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options,
bool native_integers)
{
@@ -1543,7 +1542,7 @@ do_common_optimization(exec_list *ir, bool linked,
loop_state *ls = analyze_loop_variables(ir);
if (ls->loop_found) {
progress = set_loop_controls(ir, ls) || progress;
- progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
+ progress = unroll_loops(ir, ls, options->MaxUnrollIterations) || progress;
}
delete ls;
diff --git a/src/glsl/ir_optimization.h b/src/glsl/ir_optimization.h
index 665124a7d30..40bb6139285 100644
--- a/src/glsl/ir_optimization.h
+++ b/src/glsl/ir_optimization.h
@@ -66,7 +66,6 @@ enum lower_packing_builtins_op {
bool do_common_optimization(exec_list *ir, bool linked,
bool uniform_locations_assigned,
- unsigned max_unroll_iterations,
const struct gl_shader_compiler_options *options,
bool native_integers);
diff --git a/src/glsl/linker.cpp b/src/glsl/linker.cpp
index 7c194a26a36..c8dc0661dfd 100644
--- a/src/glsl/linker.cpp
+++ b/src/glsl/linker.cpp
@@ -2296,10 +2296,8 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
lower_clip_distance(prog->_LinkedShaders[i]);
}
- unsigned max_unroll = ctx->ShaderCompilerOptions[i].MaxUnrollIterations;
-
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false,
- max_unroll, &ctx->ShaderCompilerOptions[i],
+ &ctx->ShaderCompilerOptions[i],
ctx->Const.NativeIntegers))
;
}
diff --git a/src/glsl/test_optpass.cpp b/src/glsl/test_optpass.cpp
index 79fb17a9e4c..db5cb266207 100644
--- a/src/glsl/test_optpass.cpp
+++ b/src/glsl/test_optpass.cpp
@@ -62,9 +62,8 @@ do_optimization(struct exec_list *ir, const char *optimization,
int int_3;
int int_4;
- if (sscanf(optimization, "do_common_optimization ( %d , %d ) ",
- &int_0, &int_1) == 2) {
- return do_common_optimization(ir, int_0 != 0, false, int_1, options, true);
+ if (sscanf(optimization, "do_common_optimization ( %d ) ", &int_0) == 1) {
+ return do_common_optimization(ir, int_0 != 0, false, options, true);
} else if (strcmp(optimization, "do_algebraic") == 0) {
return do_algebraic(ir, true);
} else if (strcmp(optimization, "do_constant_folding") == 0) {