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authorFrancisco Jerez <[email protected]>2013-11-25 19:38:37 -0800
committerFrancisco Jerez <[email protected]>2014-02-12 18:44:05 +0100
commit7af167d2becc3ff7274350d8d29424ebf89aa6a9 (patch)
tree2d347b4a31a3f082fa8cb84c31337b0e142f5e4a /src/glsl
parent2158749e522cb62d961d64d7b887cd730f915faa (diff)
glsl/ast: Generalize some sampler variable restrictions to all opaque types.
No opaque types may be statically initialized in the shader, all opaque variables must be declared uniform or be part of an "in" function parameter declaration, no opaque types may be used as the return type of a function. v2: Add explicit check for opaque types in interface blocks. Check for opaque types in ir_dereference::is_lvalue(). Reviewed-by: Paul Berry <[email protected]>
Diffstat (limited to 'src/glsl')
-rw-r--r--src/glsl/ast_to_hir.cpp57
-rw-r--r--src/glsl/ir.cpp10
2 files changed, 36 insertions, 31 deletions
diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp
index ab4cef20401..39317685bef 100644
--- a/src/glsl/ast_to_hir.cpp
+++ b/src/glsl/ast_to_hir.cpp
@@ -2711,9 +2711,15 @@ process_initializer(ir_variable *var, ast_declaration *decl,
"cannot initialize uniforms");
}
- if (var->type->is_sampler()) {
+ /* From section 4.1.7 of the GLSL 4.40 spec:
+ *
+ * "Opaque variables [...] are initialized only through the
+ * OpenGL API; they cannot be declared with an initializer in a
+ * shader."
+ */
+ if (var->type->contains_opaque()) {
_mesa_glsl_error(& initializer_loc, state,
- "cannot initialize samplers");
+ "cannot initialize opaque variable");
}
if ((var->data.mode == ir_var_shader_in) && (state->current_function == NULL)) {
@@ -3473,15 +3479,15 @@ ast_declarator_list::hir(exec_list *instructions,
", integer and sampler types");
}
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "[Sampler types] can only be declared as function
- * parameters or uniform variables (see Section 4.3.5
- * "Uniform")".
+ * "[Opaque types] can only be declared as function
+ * parameters or uniform-qualified variables."
*/
- if (var_type->contains_sampler() &&
+ if (var_type->contains_opaque() &&
!this->type->qualifier.flags.q.uniform) {
- _mesa_glsl_error(&loc, state, "samplers must be declared uniform");
+ _mesa_glsl_error(&loc, state,
+ "opaque variables must be declared uniform");
}
/* Process the initializer and add its instructions to a temporary
@@ -3673,15 +3679,16 @@ ast_parameter_declarator::hir(exec_list *instructions,
apply_type_qualifier_to_variable(& this->type->qualifier, var, state, & loc,
true);
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "Samplers cannot be treated as l-values; hence cannot be used
- * as out or inout function parameters, nor can they be assigned
- * into."
+ * "Opaque variables cannot be treated as l-values; hence cannot
+ * be used as out or inout function parameters, nor can they be
+ * assigned into."
*/
if ((var->data.mode == ir_var_function_inout || var->data.mode == ir_var_function_out)
- && type->contains_sampler()) {
- _mesa_glsl_error(&loc, state, "out and inout parameters cannot contain samplers");
+ && type->contains_opaque()) {
+ _mesa_glsl_error(&loc, state, "out and inout parameters cannot "
+ "contain opaque variables");
type = glsl_type::error_type;
}
@@ -3836,15 +3843,15 @@ ast_function::hir(exec_list *instructions,
"sized", name);
}
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "[Sampler types] can only be declared as function parameters
- * or uniform variables (see Section 4.3.5 "Uniform")".
+ * "[Opaque types] can only be declared as function parameters
+ * or uniform-qualified variables."
*/
- if (return_type->contains_sampler()) {
+ if (return_type->contains_opaque()) {
YYLTYPE loc = this->get_location();
_mesa_glsl_error(&loc, state,
- "function `%s' return type can't contain a sampler",
+ "function `%s' return type can't contain an opaque type",
name);
}
@@ -4745,12 +4752,9 @@ ast_process_structure_or_interface_block(exec_list *instructions,
if (!allow_reserved_names)
validate_identifier(decl->identifier, loc, state);
- /* From the GL_ARB_uniform_buffer_object spec:
+ /* From section 4.3.9 of the GLSL 4.40 spec:
*
- * "Sampler types are not allowed inside of uniform
- * blocks. All other types, arrays, and structures
- * allowed for uniforms are allowed within a uniform
- * block."
+ * "[In interface blocks] opaque types are not allowed."
*
* It should be impossible for decl_type to be NULL here. Cases that
* might naturally lead to decl_type being NULL, especially for the
@@ -4760,10 +4764,11 @@ ast_process_structure_or_interface_block(exec_list *instructions,
const struct glsl_type *field_type =
decl_type != NULL ? decl_type : glsl_type::error_type;
- if (is_interface && field_type->contains_sampler()) {
+ if (is_interface && field_type->contains_opaque()) {
YYLTYPE loc = decl_list->get_location();
_mesa_glsl_error(&loc, state,
- "uniform in non-default uniform block contains sampler");
+ "uniform in non-default uniform block contains "
+ "opaque variable");
}
if (field_type->contains_atomic()) {
diff --git a/src/glsl/ir.cpp b/src/glsl/ir.cpp
index 94e44ec6467..338f61b0daa 100644
--- a/src/glsl/ir.cpp
+++ b/src/glsl/ir.cpp
@@ -1311,13 +1311,13 @@ ir_dereference::is_lvalue() const
if ((var == NULL) || var->data.read_only)
return false;
- /* From page 17 (page 23 of the PDF) of the GLSL 1.20 spec:
+ /* From section 4.1.7 of the GLSL 4.40 spec:
*
- * "Samplers cannot be treated as l-values; hence cannot be used
- * as out or inout function parameters, nor can they be
- * assigned into."
+ * "Opaque variables cannot be treated as l-values; hence cannot
+ * be used as out or inout function parameters, nor can they be
+ * assigned into."
*/
- if (this->type->contains_sampler())
+ if (this->type->contains_opaque())
return false;
return true;