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authorEric Anholt <[email protected]>2015-07-31 09:02:01 -0700
committerEric Anholt <[email protected]>2015-08-14 11:39:18 -0700
commit38c6c0f5b499e2bcff2cc9607f67c0f1836f305b (patch)
treea3ae18cf0f05626fe62c1b5644b656d94556c175 /src/glsl/tests
parentd50c182671a6aa315c83b5e203655e902996c0e7 (diff)
vc4: Add a helper for making driver-specific NIR load_uniform for GL state
In order to move more of our lowering into NIR, we need the ability to reference various pipeline state (like texture rectangle scaling factors or blend colors), so we just set those up as a load_uniform with a big offset to indicate that it's not within the shader's uniform storage and is one of our state values.
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