diff options
author | Paul Berry <[email protected]> | 2014-01-07 10:11:39 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2014-01-08 07:30:30 -0800 |
commit | 665b8d7b6d8eae03c9dc0ef1a744fe59d9cc6cb6 (patch) | |
tree | 54e3ca4a5dded5d90e29a5a541c9ed190352f3e9 /src/glsl/tests | |
parent | eda21d2a3010d9fc5a68b55a843c5e44b2abf8dd (diff) |
mesa: Clean up nomenclature for pipeline stages.
Previously, we had an enum called gl_shader_type which represented
pipeline stages in the order they occur in the pipeline
(i.e. MESA_SHADER_VERTEX=0, MESA_SHADER_GEOMETRY=1, etc), and several
inconsistently named functions for converting between it and other
representations:
- _mesa_shader_type_to_string: gl_shader_type -> string
- _mesa_shader_type_to_index: GLenum (GL_*_SHADER) -> gl_shader_type
- _mesa_program_target_to_index: GLenum (GL_*_PROGRAM) -> gl_shader_type
- _mesa_shader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string
This patch tries to clean things up so that we use more consistent
terminology: the enum is now called gl_shader_stage (to emphasize that
it is in the order of pipeline stages), and the conversion functions are:
- _mesa_shader_stage_to_string: gl_shader_stage -> string
- _mesa_shader_enum_to_shader_stage: GLenum (GL_*_SHADER) -> gl_shader_stage
- _mesa_program_enum_to_shader_stage: GLenum (GL_*_PROGRAM) -> gl_shader_stage
- _mesa_progshader_enum_to_string: GLenum (GL_*_{SHADER,PROGRAM}) -> string
In addition, MESA_SHADER_TYPES has been renamed to MESA_SHADER_STAGES,
for consistency with the new name for the enum.
Reviewed-by: Kenneth Graunke <[email protected]>
v2: Also rename the "target" field of _mesa_glsl_parse_state and the
"target" parameter of _mesa_shader_stage_to_string to "stage".
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/glsl/tests')
-rw-r--r-- | src/glsl/tests/set_uniform_initializer_tests.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/glsl/tests/set_uniform_initializer_tests.cpp b/src/glsl/tests/set_uniform_initializer_tests.cpp index 5c6d4a51491..be202b3d57e 100644 --- a/src/glsl/tests/set_uniform_initializer_tests.cpp +++ b/src/glsl/tests/set_uniform_initializer_tests.cpp @@ -116,7 +116,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, prog->UniformStorage[index_to_set].type = type; prog->UniformStorage[index_to_set].array_elements = array_size; prog->UniformStorage[index_to_set].initialized = false; - for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { + for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { prog->UniformStorage[index_to_set].sampler[sh].index = ~0; prog->UniformStorage[index_to_set].sampler[sh].active = false; } @@ -137,7 +137,7 @@ establish_uniform_storage(struct gl_shader_program *prog, unsigned num_storage, prog->UniformStorage[i].type = glsl_type::void_type; prog->UniformStorage[i].array_elements = 0; prog->UniformStorage[i].initialized = false; - for (int sh = 0; sh < MESA_SHADER_TYPES; sh++) { + for (int sh = 0; sh < MESA_SHADER_STAGES; sh++) { prog->UniformStorage[i].sampler[sh].index = ~0; prog->UniformStorage[i].sampler[sh].active = false; } |