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authorEric Anholt <[email protected]>2015-03-25 12:58:51 -0700
committerEric Anholt <[email protected]>2015-04-01 10:57:01 -0700
commita3a07d46d1a8e89136669dd4bb242c7bd5d10015 (patch)
tree77fd34e4eb4e8790d7375b5bb31bb482d4ece069 /src/glsl/tests
parent5604d7675ed40227df9fc6a500eb4f0d2421f4ca (diff)
mesa: Make a shared header for 3D pipeline enum / #defines.
NIR uses these enums/#defines in nir_variables and associated intrinsics, but I want to be able to use them from TGSI->NIR and NIR->TGSI. Otherwise, we had to pull in all of mtypes.h. This doesn't cover all of the enums we might want from a shared compiler core (like varying slots or vert attribs), but it at least covers what I need at the moment (system values and interp qualifiers). v2: Move to src/glsl since util/ is really vague. Include in Makefile.am list. Use plain bitshifts and stdint types instead of undefined BITFIELD64_BIT. v3: Rename to shader_enums.h. Move it into Makefile.sources. Reviewed-by: Kenneth Graunke <[email protected]> (v2, with recommendation to rename)
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