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authorEric Anholt <[email protected]>2010-06-24 15:32:15 -0700
committerEric Anholt <[email protected]>2010-06-24 15:36:00 -0700
commit29285882676388aacff123e8bdf025904abf8ea9 (patch)
treea830f72e7a5273d8fd1a7781ce7da7ae91b613ab /src/glsl/tests/function-03.glsl
parent0ee7d80269bfab14683623b0c8fc12da43db8d78 (diff)
glsl2: Move the compiler to the subdirectory it will live in in Mesa.
Diffstat (limited to 'src/glsl/tests/function-03.glsl')
-rw-r--r--src/glsl/tests/function-03.glsl16
1 files changed, 16 insertions, 0 deletions
diff --git a/src/glsl/tests/function-03.glsl b/src/glsl/tests/function-03.glsl
new file mode 100644
index 00000000000..b0da42f8e96
--- /dev/null
+++ b/src/glsl/tests/function-03.glsl
@@ -0,0 +1,16 @@
+/* PASS */
+
+vec4 foo(in float x, in float y, float z, float w)
+{
+ vec4 v;
+ v.x = x;
+ v.y = y;
+ v.z = z;
+ v.w = w;
+ return v;
+}
+
+void main()
+{
+ gl_Position = foo(1.0, 1.0, 1.0, 0.0);
+}