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authorCarl Worth <[email protected]>2010-08-23 09:31:42 -0700
committerCarl Worth <[email protected]>2010-08-23 10:48:10 -0700
commitc2280e63817238bb969b20605c7d8dab4ddf1721 (patch)
tree3bbe17a4792a834c63cbb75a6bdd11e10ce16cf8 /src/glsl/tests/array-05.glsl
parentff10d239af3b48f4ba13a0ef947e97d3302ea818 (diff)
glcpp: Fix handling of "#line 0"
The existing DECIMAL_INTEGER pattern is the correct thing to use when looking for a C decimal integer, (that is, a digit-sequence not starting with 0 which would instead be an octal integer). But for #line, we really want to accept any digit sequence, (including "0"), and always interpret it as a decimal constant. So we add a new DIGITS pattern for this case. This should fix the compilation failure noted in bug #28138 https://bugs.freedesktop.org/show_bug.cgi?id=28138 (Though the generated file will not be updated until the next commit.)
Diffstat (limited to 'src/glsl/tests/array-05.glsl')
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