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author | Oliver McFadden <[email protected]> | 2012-07-05 11:22:06 +0300 |
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committer | Oliver McFadden <[email protected]> | 2012-07-26 13:09:15 +0300 |
commit | e72f20641a6ea7875b6021aac13e778ada3b3d50 (patch) | |
tree | c99592786d343b3fe5cc289be1eadee576f2b999 /src/glsl/test_optpass.h | |
parent | 16cba717c21f9f6a23d4934c5df898a4b9ce7fd1 (diff) |
glsl: warning: pragma `invariant(all)' not supported in GLSL ES 1.00
The OpenGL(R) ES Shading Language
Version 1.00 Revision 17 (12 May, 2009)
> 4.6.1 The Invariant Qualifier
> ... To force all output variables to be invariant, use the pragma
> #pragma STDGL invariant(all)
Signed-off-by: Oliver McFadden <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/glsl/test_optpass.h')
0 files changed, 0 insertions, 0 deletions