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authorPaul Berry <[email protected]>2012-12-05 14:37:19 -0800
committerPaul Berry <[email protected]>2012-12-14 10:51:21 -0800
commitca7e891e8aceaf1adb4c9ae776916fa3636747ee (patch)
treebbdedc3c50120d9ead8a8bd92f67f611a3a6ab5a /src/glsl/test_optpass.cpp
parentdf87722beccf0255d149668ca54a35cabf99a9c4 (diff)
glsl/linker: Pack between varyings.
This patch implements varying packing between varyings. Previously, each varying occupied components 0 through N-1 of its assigned varying slot, so there was no way to pack two varyings into the same slot. For example, if the varyings were a float, a vec2, a vec3, and another vec2, they would be stored as follows: <----slot1----> <----slot2----> <----slot3----> <----slot4----> slots * * * * * * * * * * * * * * * * flt x x x <vec2-> x x <--vec3---> x <vec2-> x x varyings (Each * represents a varying component, and the "x"s represent wasted space). This change packs the varyings together to eliminate wasted space between varyings, like so: <----slot1----> <----slot2----> <----slot3----> <----slot4----> slots * * * * * * * * * * * * * * * * <vec2-> <vec2-> flt <--vec3---> x x x x x x x x varyings Note that we take advantage of the sort order introduced in previous patches (vec4's first, then vec2's, then scalars, then vec3's) to minimize how often a varying is "double parked" (split across varying slots). Reviewed-by: Eric Anholt <[email protected]> v2: Skip varying packing if ctx->Const.DisableVaryingPacking is true.
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