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author | Chia-I Wu <[email protected]> | 2013-06-18 12:33:15 +0800 |
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committer | Chia-I Wu <[email protected]> | 2013-06-18 16:23:13 +0800 |
commit | 443dc15cf77edcaa7804c4277f0cce5d7c1d6b25 (patch) | |
tree | 2373d502ca0da8d105400371b41f9fa6a953f912 /src/glsl/test_optpass.cpp | |
parent | eb2021507556633cd6ba64cda26653e3c43e80df (diff) |
ilo: construct depth/stencil command in create_surface()
Add ilo_gpe_init_zs_surface() to construct
3DSTATE_DEPTH_BUFFER
3DSTATE_STENCIL_BUFFER
3DSTATE_HIER_DEPTH_BUFFER
at surface creation time. This allows fast state emission in draw_vbo().
Diffstat (limited to 'src/glsl/test_optpass.cpp')
0 files changed, 0 insertions, 0 deletions